Bestiary & Monsterssource backed9 minute read

Goblin

Goblin is a TFS 1.6 creature profile with 50 health, 25 experience, 2 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
50
Experience
25
Speed
120
Race
blood
Attacks
2
Loot entries
12
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Goblin encounter

Before a player meets Goblin on the map, the source profile already sketches the encounter: 50 health, 25 experience, 2 configured attack entries and a largest raw XML bound of 25, and a flee threshold of 35 health.

Goblin's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Goblin's TFS table at 50.25%, with up to 9 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Goblin statistics and identity

Goblin is defined with 50 maximum health, 25 base experience, and speed 120 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 50 hitpoints and 25, so differences remain visible instead of being silently merged.

Goblin core statistics
StatisticValueInterpretation
Maximum health50Configured health pool
Base experience25Award before external multipliers
Speed120Engine movement-speed input
RacebloodCorpse and effect classification
Race ID61Bestiary or protocol reference when present
Maximum configured attack bound25Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints50Current official profile
Official-library experience25Current official profile

Behavior, targeting, and movement

Goblin is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 35 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Goblin behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableYes
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth35
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Goblin has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Goblin configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-10Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-257Shoot Effect: smallstone

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Goblin defensive profile
Defense layerValueMeaning
Armor6Base defense profile
Energy20%Resistance
Holy20%Resistance
Earth-10%Vulnerability
Death-10%Vulnerability
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Goblin contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Goblin loot
ItemItem IDBase chanceMaximum count
gold coin214850.25%9
small stone129415.27%1
fish266713.00%1
small axe25599.86%1
short sword24068.83%1
bone club24494.93%1
leather armor24672.51%1
leather helmet24611.95%1
dagger23791.79%1
bone22301.06%1
mouldy cheese22350.999%1
goblin ear124950.951%1
Goblin current official named loot
ItemOfficial evidenceProbability
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
small axesNamed lootNo exact chance published
small stonesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Goblin must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

GoblinHumanoidblood