Equipment & Itemssource backed6 minute read

Leather legs

Leather legs is documented as armor across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
2 across 2 XML definitions
Item ID reference
2649, 27294
Defined attributes
3
TFS loot sources
9
Official loot mentions
7
Source profile
TFS 1.6

Leather legs in the hands of a player

An item name is only the surface. Beneath Leather legs sit 2 identifiers beginning with 2649, a armor classification, and 3 declared attribute families: Armor, Slot Type, and Weight.

Leather legs sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Poacher is the clearest configured acquisition lead for Leather legs in this profile, with a base roll of 27.91% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Leather legs identity and identifiers

Leather legs appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Leather legs source variants
Item ID or rangeArticleVariant attributes
2649Not specifiedWeight: 18.00 oz (1800 source units); Armor: Yes; Slot Type: legs
27294Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Leather legs is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Leather legs normalized attributes
AttributeSource valueCoverage
ArmorYesDefined on 1 source entries
Slot TypelegsDefined on 1 source entries
Weight18.00 oz (1800 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Leather legs is referenced by 9 configured TFS monster loot entries and 7 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Leather legs monster loot references
MonsterBase chanceMaximum countSource units
Poacher27.91%127912/100,000
Gang Member15.54%115541/100,000
Bandit14.97%114967/100,000
Smuggler14.78%114782/100,000
Smuggler Baron Silvertoe14.00%114000/100,000
Apprentice Sheng13.33%113333/100,000
Dwarf9.68%19682/100,000
Dwarf Miner8.95%18951/100,000
Minotaur Mage4.91%14908/100,000
Leather legs current official loot mentions
CreatureEvidenceDrop chance
BanditNamed by the official creature libraryNo probability published
DwarfNamed by the official creature libraryNo probability published
Dwarf MinerNamed by the official creature libraryNo probability published
Gang MemberNamed by the official creature libraryNo probability published
PoacherNamed by the official creature libraryNo probability published
SmugglerNamed by the official creature libraryNo probability published
Usurper KnightNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Leather legs against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Leather legs into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Leather legs behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

leather legsTFS 1.6Armor