Equipment & Itemssource backed6 minute read

Red hair dye

Red hair dye is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
20135
Defined attributes
1
TFS loot sources
2
Official loot mentions
3
Source profile
TFS 1.6

Red hair dye in the hands of a player

An item name is only the surface. Beneath Red hair dye sit item ID 20135, a general items classification, and 1 declared attribute family: Weight.

Red hair dye belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Lost Husher is the clearest configured acquisition lead for Red hair dye in this profile, with a base roll of 15.34% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Red hair dye identity and identifiers

Red hair dye appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Red hair dye source variants
Item ID or rangeArticleVariant attributes
20135aWeight: 2.10 oz (210 source units)

Attributes and mechanical meaning

Red hair dye is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Red hair dye normalized attributes
AttributeSource valueCoverage
Weight2.10 oz (210 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Red hair dye is referenced by 2 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Red hair dye monster loot references
MonsterBase chanceMaximum countSource units
Lost Husher15.34%115336/100,000
Lost Exile15.23%115235/100,000
Red hair dye current official loot mentions
CreatureEvidenceDrop chance
Lost BasherNamed by the official creature libraryNo probability published
Lost HusherNamed by the official creature libraryNo probability published
Lost ThrowerNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Red hair dye against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Red hair dye into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Red hair dye behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

red hair dyeTFS 1.6General items