Bestiary & Monsterssource backed10 minute read

Lost Exile

Lost Exile is a TFS 1.6 creature profile with 1,600 health, 1,800 experience, 6 configured attacks, and 28 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,600
Experience
1,800
Speed
250
Race
blood
Attacks
6
Loot entries
28
Bestiary class
Humanoid
Reference profile
TFS 1.6

Reading the Lost Exile encounter

A bestiary number becomes meaningful only when it changes a decision. Lost Exile brings 1,600 health, 1,800 base experience, 6 configured attack entries and a largest raw XML bound of 350, and a preferred target distance of 4.

Lost Exile's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Energy, Earth, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lost Exile's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lost Exile statistics and identity

Lost Exile is defined with 1,600 maximum health, 1,800 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Lost Exile core statistics
StatisticValueInterpretation
Maximum health1,600Configured health pool
Base experience1,800Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1529Bestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lost Exile behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
Targetdistance4
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Lost Exile has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lost Exile configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-120Adjacent or script-definedNo extra XML effect attribute
Death15% per 2 seconds150-3503Area Effect: mortarea
Manadrain15% per 2 seconds150-2503Area Effect: smoke
Lifedrain15% per 2 seconds150-2903Shoot Effect: largerock; Area Effect: poison
Death15% per 2 seconds70-2507No extra XML effect attribute
Drunk10% per 2 seconds0-07Shoot Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lost Exile defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Physical5%Resistance
Energy10%Resistance
Earth100%Resistance
Fire25%Resistance
Ice15%Resistance
Holy-10%Vulnerability
Death20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Lost Exile contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lost Exile loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%100
platinum coin215259.17%2
red hair dye2013515.23%1
brown mushroom278914.03%2
wimp tooth chain2012713.10%1
coal1375712.40%1
holy ash2013012.12%1
small topaz997010.36%1
great mana potion75909.89%2
bonecarving knife201109.85%1
strong health potion75889.85%3
bone fetish201119.34%1
lost husher's staff201289.20%1
skull shatterer201298.41%1
basalt figurine201377.80%1
basalt fetish201366.32%1
dwarven ring22132.37%1
knight axe24301.30%1
guardian shield25150.882%1
buckle201090.836%1
clay lump113390.697%1
terra boots78860.697%1
skull staff24360.557%1
fire axe24320.372%1
suspicious device303090.372%1
terra legs78850.232%1
spiked squelcher74520.186%1
tower shield25280.139%1

Hunting plan and server verification

A safe hunting recommendation for Lost Exile must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lost ExileHumanoidblood