Bestiary & Monsterssource backed10 minute read

Lost Husher

Lost Husher is a TFS 1.6 creature profile with 1,600 health, 1,800 experience, 5 configured attacks, and 27 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,600
Experience
1,800
Speed
250
Race
blood
Attacks
5
Loot entries
27
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lost Husher encounter

A bestiary number becomes meaningful only when it changes a decision. Lost Husher brings 1,600 health, 1,800 base experience, 5 configured attack entries and a largest raw XML bound of 300, and a preferred target distance of 4.

Lost Husher's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lost Husher's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lost Husher statistics and identity

Lost Husher is defined with 1,600 maximum health, 1,800 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,600 hitpoints and 1,800, so differences remain visible instead of being silently merged.

Lost Husher core statistics
StatisticValueInterpretation
Maximum health1,600Configured health pool
Base experience1,800Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race ID924Bestiary or protocol reference when present
Maximum configured attack bound300Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,600Current official profile
Official-library experience1,800Current official profile

Behavior, targeting, and movement

Lost Husher is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lost Husher behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Lost Husher has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lost Husher configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
Death10% per 2 seconds150-3006Area Effect: blacksmoke
Manadrain10% per 2 seconds150-2505Area Effect: blacksmoke
Death10% per 2 seconds150-2007Shoot Effect: suddendeath; Area Effect: mortarea
Earth10% per 2 seconds150-2507Shoot Effect: smallearth; Area Effect: greenshimmer
Drunk10% per 2 seconds0-04Area Effect: rednote

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lost Husher defensive profile
Defense layerValueMeaning
Armor55Base defense profile
Physical5%Resistance
Energy10%Resistance
Fire25%Resistance
Ice15%Resistance
Holy-10%Vulnerability
Death20%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Lost Husher contains 27 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lost Husher loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%100
platinum coin215259.67%2
red hair dye2013515.34%1
brown mushroom278915.11%2
wimp tooth chain2012712.04%1
coal1375711.81%1
holy ash2013011.61%1
strong health potion758810.47%3
great mana potion759010.38%2
small topaz99709.70%1
lost husher's staff201289.22%1
skull shatterer201299.00%1
bonecarving knife201108.46%1
basalt figurine201377.74%1
bone fetish201117.68%1
basalt fetish201365.93%1
dwarven ring22132.66%1
guardian shield25150.965%1
clay lump113390.885%1
knight axe24300.744%1
buckle201090.726%1
terra boots78860.620%1
skull staff24360.469%1
spiked squelcher74520.283%1
fire axe24320.266%1
terra legs78850.221%1
tower shield25280.195%1
Lost Husher current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
coalNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
holy ashesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
red hair dyesNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
wimp teeth chainNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lost Husher must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lost HusherHumanoidblood