Equipment & Itemssource backed6 minute read

Red mushroom

Red mushroom is documented as general items across 3 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
3 across 2 XML definitions
Item ID reference
2788, 34637-34638
Defined attributes
1
TFS loot sources
5
Official loot mentions
0
Source profile
TFS 1.6

Red mushroom in the hands of a player

The useful question about Red mushroom is not merely "what is its ID?" The registry answers with 3 identifiers beginning with 2788, then adds Weight and a general items role that still depends on the deployed ruleset.

Red mushroom belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Orclops Doomhauler is the clearest configured acquisition lead for Red mushroom in this profile, with a base roll of 8.11% and a maximum stack of 3. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Red mushroom identity and identifiers

Red mushroom appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Red mushroom source variants
Item ID or rangeArticleVariant attributes
2788aWeight: 0.50 oz (50 source units)
34637-34638aNo XML attributes on this variant

Attributes and mechanical meaning

Red mushroom is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Red mushroom normalized attributes
AttributeSource valueCoverage
Weight0.50 oz (50 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Red mushroom is referenced by 5 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Red mushroom monster loot references
MonsterBase chanceMaximum countSource units
Orclops Doomhauler8.11%38105/100,000
Orc Cult Minion7.90%37898/100,000
Orclops Ravager7.87%37870/100,000
Haunted Treeling7.81%17814/100,000
Hellspawn6.30%26299/100,000

Progression, use, and comparison

Evaluate Red mushroom against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Red mushroom into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Red mushroom behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

red mushroomTFS 1.6General items