Bestiary & Monsterssource backed9 minute read

Orc Cult Minion

Orc Cult Minion is a TFS 1.6 creature profile with 1,000 health, 850 experience, 2 configured attacks, and 8 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
850
Speed
210
Race
blood
Attacks
2
Loot entries
8
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orc Cult Minion encounter

A bestiary number becomes meaningful only when it changes a decision. Orc Cult Minion brings 1,000 health, 850 base experience, 2 configured attack entries and a largest raw XML bound of 200, and no single movement flag that tells the whole encounter story.

Orc Cult Minion's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Orc Cult Minion's TFS table at 100.00%, with up to 195 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orc Cult Minion statistics and identity

Orc Cult Minion is defined with 1,000 maximum health, 850 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 850, so differences remain visible instead of being silently merged.

Orc Cult Minion core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience850Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1507Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience850Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orc Cult Minion behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Orc Cult Minion has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orc Cult Minion configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-1505Shoot Effect: spear

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orc Cult Minion defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy20%Resistance
Earth-10%Vulnerability
Holy20%Resistance
Death-10%Vulnerability
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Orc Cult Minion contains 8 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orc Cult Minion loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%195
cultish robe1055620.48%1
strong health potion758816.29%1
small topaz997013.64%3
orcish axe24288.46%1
red mushroom27887.90%3
meat26665.20%1
berserk potion74391.06%2
Orc Cult Minion current official named loot
ItemOfficial evidenceProbability
cultish robesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orc Cult Minion must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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