Bestiary & Monsterssource backed9 minute read

Haunted Treeling

Haunted Treeling is a TFS 1.6 creature profile with 450 health, 310 experience, 6 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
450
Experience
310
Speed
230
Race
undead
Attacks
6
Loot entries
11
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Haunted Treeling encounter

A bestiary number becomes meaningful only when it changes a decision. Haunted Treeling brings 450 health, 310 base experience, 6 configured attack entries and a largest raw XML bound of 150, and no single movement flag that tells the whole encounter story.

Haunted Treeling's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Haunted Treeling's TFS table at 92.02%, with up to 95 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Haunted Treeling statistics and identity

Haunted Treeling is defined with 450 maximum health, 310 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 450 hitpoints and 310, so differences remain visible instead of being silently merged.

Haunted Treeling core statistics
StatisticValueInterpretation
Maximum health450Configured health pool
Base experience310Award before external multipliers
Speed230Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID511Bestiary or protocol reference when present
Maximum configured attack bound150Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints450Current official profile
Official-library experience310Current official profile

Behavior, targeting, and movement

Haunted Treeling is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Haunted Treeling behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Haunted Treeling has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Haunted Treeling configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-150Adjacent or script-definedNo extra XML effect attribute
Manadrain5% per 2 seconds30-1004Area Effect: greenbubble
Speed15% per 2 seconds0-05Area Effect: smallplants
Physical15% per 2 seconds0-1007Shoot Effect: smallearth; Area Effect: carniphila
Earth10% per 2 seconds55-1004Area Effect: greenspark
Earth10% per 2 seconds0-01Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Haunted Treeling defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Fire-5%Vulnerability
Ice10%Resistance
Holy20%Resistance
Death10%Resistance
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Haunted Treeling contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Haunted Treeling loot
ItemItem IDBase chanceMaximum count
gold coin214892.02%95
wooden trash486029.20%1
red mushroom27887.81%1
health potion76185.05%1
white mushroom27875.03%2
haunted piece of wood106004.98%1
orange mushroom27901.82%1
strong health potion75881.08%1
dwarven ring22130.655%1
small emerald21490.646%1
bullseye potion74430.103%1
Haunted Treeling current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
wooden trashNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Haunted Treeling must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Haunted TreelingPlantundead