Bestiary & Monsterssource backed9 minute read

Hellspawn

Hellspawn is a TFS 1.6 creature profile with 3,500 health, 2,550 experience, 3 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,500
Experience
2,550
Speed
344
Race
fire
Attacks
3
Loot entries
19
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Hellspawn encounter

A bestiary number becomes meaningful only when it changes a decision. Hellspawn brings 3,500 health, 2,550 base experience, 3 configured attack entries and a largest raw XML bound of 350, and no single movement flag that tells the whole encounter story.

Hellspawn's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Physical, Energy, Earth, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Hellspawn's TFS table at 92.68%, with up to 236 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hellspawn statistics and identity

Hellspawn is defined with 3,500 maximum health, 2,550 base experience, and speed 344 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,500 hitpoints and 2,550, so differences remain visible instead of being silently merged.

Hellspawn core statistics
StatisticValueInterpretation
Maximum health3,500Configured health pool
Base experience2,550Award before external multipliers
Speed344Engine movement-speed input
RacefireCorpse and effect classification
Race ID519Bestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,500Current official profile
Official-library experience2,550Current official profile

Behavior, targeting, and movement

Hellspawn is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hellspawn behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Hellspawn has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hellspawn configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-350Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds150-175Adjacent or script-definedShoot Effect: fire; Area Effect: fireattack
Hellspawn Soulfire10% per 2 seconds0-05No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hellspawn defensive profile
Defense layerValueMeaning
Armor44Base defense profile
Physical10%Resistance
Energy10%Resistance
Earth80%Resistance
Fire40%Resistance
Ice-10%Vulnerability
Holy30%Resistance
Death-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Hellspawn contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hellspawn loot
ItemItem IDBase chanceMaximum count
gold coin214892.68%236
great health potion759130.21%1
hellspawn tail1122114.59%1
morning star23947.72%1
demonic essence65007.48%1
ultimate health potion84737.32%1
assassin star73687.15%2
battle shield25136.94%1
red mushroom27886.30%2
small topaz99704.74%3
rusted armor98092.23%1
knight legs24772.20%1
warrior helmet24751.40%1
spiked squelcher74520.521%1
berserk potion74390.497%1
black skull (item)99690.213%1
slightly rusted armor98100.189%1
dracoyle statue99480.071%1
onyx flail74210.024%1
Hellspawn current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
hellspawn tailsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Hellspawn must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

HellspawnDemonfire