Bestiary & Monsterssource backed10 minute read

Hero

Hero is a TFS 1.6 creature profile with 1,400 health, 1,200 experience, 2 configured attacks, and 26 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,400
Experience
1,200
Speed
280
Race
blood
Attacks
2
Loot entries
26
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Hero encounter

A bestiary number becomes meaningful only when it changes a decision. Hero brings 1,400 health, 1,200 base experience, 2 configured attack entries and a largest raw XML bound of 240, and no single movement flag that tells the whole encounter story.

Hero's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Energy, Ice, Fire, Holy, Earth, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Hero's TFS table at 60.32%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hero statistics and identity

Hero is defined with 1,400 maximum health, 1,200 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,400 hitpoints and 1,200, so differences remain visible instead of being silently merged.

Hero core statistics
StatisticValueInterpretation
Maximum health1,400Configured health pool
Base experience1,200Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race ID73Bestiary or protocol reference when present
Maximum configured attack bound240Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,400Current official profile
Official-library experience1,200Current official profile

Behavior, targeting, and movement

Hero is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Death in this profile. Positive element modifiers reduce incoming Energy, Ice, Fire, Holy, Earth, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hero behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonfireNo

Attack cycle and combat pressure

Hero has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hero configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-240Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-1207Shoot Effect: arrow

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hero defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Energy40%Resistance
Ice10%Resistance
Fire30%Resistance
Holy50%Resistance
Earth50%Resistance
Physical10%Resistance
Death-20%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published

Complete configured loot table

Hero contains 26 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hero loot
ItemItem IDBase chanceMaximum count
gold coin214860.32%100
scroll194945.13%1
arrow254427.00%13
red rose274420.38%1
grapes268120.16%1
bow245613.01%1
sniper arrow736411.56%4
meat26668.59%1
green tunic26527.96%1
wedding ring21215.15%1
scroll of heroic deeds124665.04%1
rope21202.08%1
red piece of cloth59112.01%1
two handed sword23771.61%1
lyre20711.58%1
scarf26611.12%1
war hammer23910.959%1
small notebook124060.952%1
great health potion75910.736%1
crown armor24870.614%1
crown legs24880.586%1
might ring21640.527%1
fire sword23920.478%1
crown helmet24910.450%1
crown shield25190.202%1
piggy bank21140.073%1
Hero current official named loot
ItemOfficial evidenceProbability
arrowsNamed lootNo exact chance published
bowsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
grapesNamed lootNo exact chance published
red rosesNamed lootNo exact chance published
scrollsNamed lootNo exact chance published
sniper arrowsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Hero must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

HeroHumanblood