Equipment & Itemssource backed6 minute read

Shiver arrow

Shiver arrow is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7839
Defined attributes
9
TFS loot sources
6
Official loot mentions
0
Source profile
TFS 1.6

Shiver arrow in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Shiver arrow, the second story begins with item ID 7839, 1 source definition, and Ammo Type, Attack, Element Ice, Max Hit Chance, and Shoot Type.

Shiver arrow carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Crystal Wolf is the clearest configured acquisition lead for Shiver arrow in this profile, with a base roll of 11.00% and a maximum stack of 10. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Shiver arrow identity and identifiers

Shiver arrow appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Shiver arrow source variants
Item ID or rangeArticleVariant attributes
7839aWeight: 0.70 oz (70 source units); Slot Type: ammo; Attack: 14; Element Ice: 14; Weapon Type: ammunition; Ammo Type: arrow; Shoot Type: shiverarrow; Max Hit Chance: 91; Supply: Yes

Attributes and mechanical meaning

Shiver arrow is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Shiver arrow normalized attributes
AttributeSource valueCoverage
Ammo TypearrowDefined on 1 source entry
Attack14Defined on 1 source entry
Element Ice14Defined on 1 source entry
Max Hit Chance91Defined on 1 source entry
Shoot TypeshiverarrowDefined on 1 source entry
Slot TypeammoDefined on 1 source entry
SupplyYesDefined on 1 source entry
Weapon TypeammunitionDefined on 1 source entry
Weight0.70 oz (70 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Shiver arrow is referenced by 6 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Shiver arrow monster loot references
MonsterBase chanceMaximum countSource units
Crystal Wolf11.00%1011000/100,000
Seacrest Serpent8.30%198305/100,000
Animated Snowman8.29%58289/100,000
Ice Dragon7.98%107977/100,000
Slick Water Elemental2.58%32575/100,000
Roaring Water Elemental1.00%21000/100,000

Progression, use, and comparison

Evaluate Shiver arrow against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Shiver arrow into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Shiver arrow behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

shiver arrowTFS 1.6Weapons