Bestiary & Monsterssource backed9 minute read

Ice Dragon

Ice Dragon is a TFS 1.6 creature profile with 2,500 health, 2,300 experience, 5 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
2,500
Experience
2,300
Speed
212
Race
undead
Attacks
5
Loot entries
16
Bestiary class
Dragon
Reference profile
TFS 1.6

Reading the Ice Dragon encounter

On paper, Ice Dragon is 2,500 health and 2,300 experience. In a corridor, those numbers gain teeth through 5 configured attack entries and a largest raw XML bound of 400, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Ice Dragon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Fire, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ice Dragon's TFS table at 96.55%, with up to 219 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ice Dragon statistics and identity

Ice Dragon is defined with 2,500 maximum health, 2,300 base experience, and speed 212 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Ice Dragon core statistics
StatisticValueInterpretation
Maximum health2,500Configured health pool
Base experience2,300Award before external multipliers
Speed212Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID1380Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Ice Dragon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Fire in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ice Dragon behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Ice Dragon has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ice Dragon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Speed18% per 2 seconds0-4007Area Effect: icetornado
Ice15% per 2 seconds50-1207Area Effect: icetornado
Speed12% per 2 seconds0-4007Area Effect: iceattack
Lifedrain12% per 2 seconds150-3808Area Effect: poff

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ice Dragon defensive profile
Defense layerValueMeaning
Armor41Base defense profile
Physical-5%Vulnerability
Earth50%Resistance
Fire-30%Vulnerability
IceImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Ice Dragon contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ice Dragon loot
ItemItem IDBase chanceMaximum count
gold coin214896.55%219
dragon ham267278.80%1
dragon blood2759319.51%1
dragon tongue2759412.04%1
shiver arrow78397.98%10
ice cube74414.43%1
energy ring21674.12%1
small sapphire21463.91%1
great mana potion75903.50%2
golden mug20332.93%1
hailstorm rod21832.21%1
glacier mask79021.08%1
glacier amulet78880.978%1
shard72900.978%1
life crystal21770.669%1
dragon scale mail24920.257%1

Hunting plan and server verification

A safe hunting recommendation for Ice Dragon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ice DragonDragonundead