Bestiary & Monsterssource backed10 minute read

Seacrest Serpent

Seacrest Serpent is a TFS 1.6 creature profile with 3,000 health, 2,600 experience, 5 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,000
Experience
2,600
Speed
500
Race
venom
Attacks
5
Loot entries
20
Bestiary class
Reptile
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Seacrest Serpent encounter

A bestiary number becomes meaningful only when it changes a decision. Seacrest Serpent brings 3,000 health, 2,600 base experience, 5 configured attack entries and a largest raw XML bound of 530, and no single movement flag that tells the whole encounter story.

Seacrest Serpent's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Energy, Earth, Fire, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Seacrest Serpent's TFS table at 100.00%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Seacrest Serpent statistics and identity

Seacrest Serpent is defined with 3,000 maximum health, 2,600 base experience, and speed 500 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,000 hitpoints and 2,900, so differences remain visible instead of being silently merged.

Seacrest Serpent core statistics
StatisticValueInterpretation
Maximum health3,000Configured health pool
Base experience2,600Award before external multipliers
Speed500Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1096Bestiary or protocol reference when present
Maximum configured attack bound530Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,000Current official profile
Official-library experience2,900Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Seacrest Serpent behavior flags
FlagConfigured value
IgnorespawnblockYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Seacrest Serpent has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Seacrest Serpent configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-530Adjacent or script-definedNo extra XML effect attribute
Death7% per 2 seconds200-2607Shoot Effect: earth; Area Effect: rednote
Lifedrain11% per 2 seconds200-2853Area Effect: redshimmer
Ice30% per 2 seconds0-2848Area Effect: watersplash
Physical10% per 2 seconds200-3004Area Effect: blueshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Seacrest Serpent defensive profile
Defense layerValueMeaning
Armor51Base defense profile
Physical10%Resistance
Energy10%Resistance
Earth10%Resistance
Fire20%Resistance
Death10%Resistance
DrownImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
IceImmuneCurrent official library category

Complete configured loot table

Seacrest Serpent contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Seacrest Serpent loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%5
seacrest scale2416916.85%1
dragon ham267214.03%1
seacrest hair2417011.33%1
shiver arrow78398.30%19
strong mana potion75897.92%2
strong health potion75887.45%2
seacrest pearl241166.84%1
small diamond21454.28%3
soul orb59443.53%1
glacier kilt78962.33%1
white pearl21432.13%2
glacier mask79022.11%1
black pearl21441.93%3
glacier shoes78921.85%1
giant shimmering pearl (green)76321.62%1
crest of the deep seas242611.08%1
glacier amulet78881.01%1
wand of draconia89210.893%1
wand of defiance183900.223%1
Seacrest Serpent current official named loot
ItemOfficial evidenceProbability
dragon hamNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
seacrest hairNamed lootNo exact chance published
seacrest scalesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Seacrest Serpent must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Seacrest SerpentReptilevenom