Bestiary & Monsterssource backed9 minute read

Koshei The Deathless

Koshei The Deathless is a TFS 1.6 creature profile with 3,000 health, 0 experience, 6 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,000
Experience
0
Speed
390
Race
undead
Attacks
6
Loot entries
12
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Koshei The Deathless encounter

Before a player meets Koshei The Deathless on the map, the source profile already sketches the encounter: 3,000 health, 0 experience, 6 configured attack entries and a largest raw XML bound of 250, and 1 summon rule entry.

Koshei The Deathless's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy and Fire, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Koshei The Deathless's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Koshei The Deathless statistics and identity

Koshei The Deathless is defined with 3,000 maximum health, 0 base experience, and speed 390 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Koshei The Deathless core statistics
StatisticValueInterpretation
Maximum health3,000Configured health pool
Base experience0Award before external multipliers
Speed390Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Koshei The Deathless is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy, Fire in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Koshei The Deathless behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes
Koshei The Deathless summon rules
SummonChanceIntervalLimit
bonebeast16%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Koshei The Deathless has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Koshei The Deathless configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-170Adjacent or script-definedNo extra XML effect attribute
Lifedrain9% per 3 seconds60-2501Area Effect: blueshimmer
Lifedrain11% per 1 seconds70-1353Area Effect: redshimmer
Death9% per 2 seconds50-1408Area Effect: mortarea
Cursecondition15% per 3 seconds54-541No extra XML effect attribute
Speed15% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Koshei The Deathless defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Energy80%Resistance
Holy-15%Vulnerability
Fire-10%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Koshei The Deathless contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Koshei The Deathless loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
gold coinScript-defined80.00%12
stealth ringScript-defined0.888%1
platinum amuletScript-defined1.67%1
Item 2175217510.00%1
gold ringScript-defined0.900%1
Item 2237223710.00%1
Item 2401240110.00%1
castle shieldScript-defined0.588%1
blue robeScript-defined0.709%1
lich staffScript-defined1.00%1
lightning bootsScript-defined0.688%1

Hunting plan and server verification

A safe hunting recommendation for Koshei The Deathless must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Koshei The DeathlessTFS 1.6 monstersundead