Map and world objects
White marble floor
14 item identifiers, 0 XML attributes, 0 recorded loot sources.
- 10 variants
- No direct monster loot
Complete source inventory
Browse every distinct named item definition in the pinned TFS 1.6 dataset, including identifiers, attributes, equipment statistics, variants, and recorded monster loot sources.
Traceable reference pages
450 matching entries
Map and world objects
14 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
1 item identifier, 0 XML attributes, 0 recorded loot sources.
Map and world objects
1 item identifier, 0 XML attributes, 0 recorded loot sources.
Map and world objects
11 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
8 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
111 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
4 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
149 item identifiers, 3 XML attributes, 0 recorded loot sources.
Map and world objects
16 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
7 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
20 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
2 item identifiers, 1 XML attributes, 0 recorded loot sources.
Map and world objects
25 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
5 item identifiers, 2 XML attributes, 0 recorded loot sources.
Map and world objects
1 item identifier, 0 XML attributes, 0 recorded loot sources.
Map and world objects
11 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
2 item identifiers, 0 XML attributes, 0 recorded loot sources.
Map and world objects
2 item identifiers, 0 XML attributes, 0 recorded loot sources.
Evidence boundary
These pages describe a pinned TFS 1.6 source profile. Official Tibia and individual Open Tibia servers can use different data, scripts, rates, identifiers, mechanics, and content. Each entry links back to the primary definition used to build it.
Read the verification standard