Bestiary & Monsterssource backed9 minute read

Banshee

Banshee is a TFS 1.6 creature profile with 1,000 health, 900 experience, 4 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,000
Experience
900
Speed
220
Race
undead
Attacks
4
Loot entries
22
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Banshee encounter

Banshee tells its story in pressure and reward: 1,000 health to overcome, 900 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 350 to read before the first pull.

Banshee's clearest weakness lead is Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

candlestick has the strongest configured loot roll on Banshee's TFS table at 70.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Banshee statistics and identity

Banshee is defined with 1,000 maximum health, 900 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,000 hitpoints and 900, so differences remain visible instead of being silently merged.

Banshee core statistics
StatisticValueInterpretation
Maximum health1,000Configured health pool
Base experience900Award before external multipliers
Speed220Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID78Bestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,000Current official profile
Official-library experience900Current official profile

Behavior, targeting, and movement

Banshee is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 599 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Holy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Banshee behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth599
CanwalkonenergyNo

Attack cycle and combat pressure

Banshee has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Banshee configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds100-2004Area Effect: rednote
Death5% per 2 seconds55-3501Area Effect: smallclouds
Speed10% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Banshee defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Holy-25%Vulnerability
DeathImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Banshee contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Banshee loot
ItemItem IDBase chanceMaximum count
candlestickScript-defined70.00%1
gold coinScript-defined30.00%80
silver amuletScript-defined9.40%1
simple dressScript-defined6.30%1
hair of a bansheeScript-defined5.00%1
petrified screamScript-defined4.25%1
black pearlScript-defined2.13%1
silver broochScript-defined1.55%1
poison daggerScript-defined1.55%1
white pearlScript-defined1.11%1
Item 237223720.970%1
stone skin amuletScript-defined0.820%1
strong mana potionScript-defined0.770%1
ring of healingScript-defined0.750%1
blue robeScript-defined0.700%1
wedding ringScript-defined0.560%1
Item 217521750.520%1
terra mantleScript-defined0.340%1
Item 212421240.180%1
red robeScript-defined0.150%1
life crystalScript-defined0.100%1
sweet smelling baitScript-defined0.040%1
Banshee current official named loot
ItemOfficial evidenceProbability
candlesticksNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Banshee must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BansheeUndeadundead