Bestiary & Monsterssource backed9 minute read

Lich

Lich is a TFS 1.6 creature profile with 880 health, 900 experience, 6 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
880
Experience
900
Speed
210
Race
undead
Attacks
6
Loot entries
19
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lich encounter

A bestiary number becomes meaningful only when it changes a decision. Lich brings 880 health, 900 base experience, 6 configured attack entries and a largest raw XML bound of 400, and 1 summon rule entry.

Lich's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lich's TFS table at 100.00%, with up to 139 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lich statistics and identity

Lich is defined with 880 maximum health, 900 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 880 hitpoints and 900, so differences remain visible instead of being silently merged.

Lich core statistics
StatisticValueInterpretation
Maximum health880Configured health pool
Base experience900Award before external multipliers
Speed210Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID99Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints880Current official profile
Official-library experience900Current official profile

Behavior, targeting, and movement

Lich is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lich behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonfireNo
Lich summon rules
SummonChanceIntervalLimit
Bonebeast10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Lich has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lich configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-75Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds140-1907Area Effect: redshimmer
Poisoncondition10% per 2 seconds300-4007Area Effect: greenspark
Lifedrain10% per 2 seconds200-2451Area Effect: redshimmer
Speed15% per 2 seconds0-07Area Effect: redshimmer
Lifedrain10% per 2 seconds130-1953Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lich defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Energy80%Resistance
Holy-20%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Lich contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lich loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%139
platinum coin215219.63%1
spellbook217510.35%1
strong mana potion75897.81%1
black pearl21445.25%3
white pearl21434.89%1
small topaz99702.44%3
small emerald21492.37%3
ancient shield25322.07%1
ring of healing22141.64%1
yellow gem21540.759%1
strange helmet24790.716%1
mind stone21780.418%1
platinum amulet21710.401%1
lightning boots78930.281%1
skull staff24360.273%1
castle shield25350.264%1
blue robe26560.205%1
maxilla maximus132910.043%1
Lich current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
spellbooksNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lich must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

LichUndeadundead