Bestiary & Monsterssource backed8 minute read

Barkless Fanatic

Barkless Fanatic is a TFS 1.6 creature profile with 3,200 health, 2,500 experience, 3 configured attacks, and 5 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,200
Experience
2,500
Speed
300
Race
blood
Attacks
3
Loot entries
5
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Barkless Fanatic encounter

Barkless Fanatic tells its story in pressure and reward: 3,200 health to overcome, 2,500 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 450 to read before the first pull.

Barkless Fanatic's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Barkless Fanatic's TFS table at 50.16%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Barkless Fanatic statistics and identity

Barkless Fanatic is defined with 3,200 maximum health, 2,500 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,200 hitpoints and 2,500, so differences remain visible instead of being silently merged.

Barkless Fanatic core statistics
StatisticValueInterpretation
Maximum health3,200Configured health pool
Base experience2,500Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1488Bestiary or protocol reference when present
Maximum configured attack bound450Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,200Current official profile
Official-library experience2,500Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Barkless Fanatic behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Barkless Fanatic has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Barkless Fanatic configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-230Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds220-4507Shoot Effect: spear; Area Effect: greenbubble
Earth10% per 2 seconds0-1506Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Barkless Fanatic defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy17%Resistance
Fire10%Resistance
Ice15%Resistance
Death15%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published

Complete configured loot table

Barkless Fanatic contains 5 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Barkless Fanatic loot
ItemItem IDBase chanceMaximum count
gold coin214850.16%200
fig leaf283989.84%1
tiger eye276174.78%1
bed of nails283991.84%1
torn shirt284001.10%1
Barkless Fanatic current official named loot
ItemOfficial evidenceProbability
fig leafsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Barkless Fanatic must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Barkless FanaticHumanoidblood