Bestiary & Monsterssource backed9 minute read

Destroyer

Destroyer is a TFS 1.6 creature profile with 3,700 health, 2,500 experience, 2 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,700
Experience
2,500
Speed
300
Race
blood
Attacks
2
Loot entries
20
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Destroyer encounter

Before a player meets Destroyer on the map, the source profile already sketches the encounter: 3,700 health, 2,500 experience, 2 configured attack entries and a largest raw XML bound of 500, and no single movement flag that tells the whole encounter story.

Destroyer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Physical, Earth, Fire, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Destroyer's TFS table at 92.58%, with up to 282 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Destroyer statistics and identity

Destroyer is defined with 3,700 maximum health, 2,500 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,700 hitpoints and 2,500, so differences remain visible instead of being silently merged.

Destroyer core statistics
StatisticValueInterpretation
Maximum health3,700Configured health pool
Base experience2,500Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID287Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,700Current official profile
Official-library experience2,500Current official profile

Behavior, targeting, and movement

Destroyer is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Physical, Earth, Fire, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Destroyer behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
RunonhealthNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Destroyer has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Destroyer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-2007Shoot Effect: largerock

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Destroyer defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical20%Resistance
Earth20%Resistance
Fire30%Resistance
Ice-15%Vulnerability
Holy-3%Vulnerability
Death20%Resistance
EnergyImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category

Complete configured loot table

Destroyer contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Destroyer loot
ItemItem IDBase chanceMaximum count
gold coin214892.58%282
meat266639.28%1
demonic essence650013.80%1
crowbar241610.57%1
burst arrow25468.59%12
dark armor24895.95%1
small amethyst21505.95%2
soul orb59445.43%1
pick34564.70%1
metal spike112154.55%1
plate armor24633.30%1
platinum coin21522.20%3
giant sword23931.25%1
great health potion75911.10%1
chaos mace74270.808%1
crystal necklace21250.514%1
dreaded cleaver74190.294%1
steel boots26450.294%1
death ring63000.220%1
mind stone21780.073%1
Destroyer current official named loot
ItemOfficial evidenceProbability
crowbarsNamed lootNo exact chance published
demonic essenceNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Destroyer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DestroyerDemonblood