Bestiary & Monsterssource backed10 minute read

Behemoth

Behemoth is a TFS 1.6 creature profile with 4,000 health, 2,500 experience, 2 configured attacks, and 24 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,000
Experience
2,500
Speed
340
Race
blood
Attacks
2
Loot entries
24
Bestiary class
Giant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Behemoth encounter

Behemoth tells its story in pressure and reward: 4,000 health to overcome, 2,500 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 455 to read before the first pull.

Behemoth's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Physical, Energy, Earth, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Behemoth's TFS table at 100.00%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Behemoth statistics and identity

Behemoth is defined with 4,000 maximum health, 2,500 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,000 hitpoints and 2,500, so differences remain visible instead of being silently merged.

Behemoth core statistics
StatisticValueInterpretation
Maximum health4,000Configured health pool
Base experience2,500Award before external multipliers
Speed340Engine movement-speed input
RacebloodCorpse and effect classification
Race ID55Bestiary or protocol reference when present
Maximum configured attack bound455Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,000Current official profile
Official-library experience2,500Current official profile

Behavior, targeting, and movement

Behemoth is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Behemoth behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
RunonhealthNo
CanwalkonenergyNo

Attack cycle and combat pressure

Behemoth has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Behemoth configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-455Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-2007Shoot Effect: largerock

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Behemoth defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Physical10%Resistance
Energy10%Resistance
Earth80%Resistance
Fire30%Resistance
Ice-10%Vulnerability
Holy30%Resistance
Death-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Behemoth contains 24 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Behemoth loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%200
platinum coin215260.26%5
meat266629.64%1
battle stone1240314.97%1
double axe238710.04%1
assassin star73689.99%5
small amethyst21506.05%5
two handed sword23776.02%1
great health potion75915.07%1
dark armor24894.17%1
plate armor24634.11%1
crystal necklace21252.55%1
perfect behemoth fang58930.999%1
giant sword23930.966%1
strange symbol21740.830%1
big bone22310.691%1
pick34560.619%1
behemoth claw59300.469%1
steel boots26450.434%1
crowbar24160.128%1
behemoth trophy73960.114%1
amphora20230.097%1
titan axe74130.075%1
war axe24540.070%1
Behemoth current official named loot
ItemOfficial evidenceProbability
assassin starsNamed lootNo exact chance published
battle stonesNamed lootNo exact chance published
double axesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Behemoth must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BehemothGiantblood