Bestiary & Monsterssource backed9 minute read

Bloodback

Bloodback is a TFS 1.6 creature profile with 5,200 health, 4,000 experience, 4 configured attacks, and 21 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
5,200
Experience
4,000
Speed
250
Race
blood
Attacks
4
Loot entries
21
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Bloodback encounter

On paper, Bloodback is 5,200 health and 4,000 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 420, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Bloodback's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Bloodback's TFS table at 100.00%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Bloodback statistics and identity

Bloodback is defined with 5,200 maximum health, 4,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Bloodback core statistics
StatisticValueInterpretation
Maximum health5,200Configured health pool
Base experience4,000Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound420Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Bloodback behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Bloodback has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Bloodback configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-290Adjacent or script-definedNo extra XML effect attribute
Physical20% per 1 seconds100-4207No extra XML effect attribute
Speed15% per 2 seconds0-07Area Effect: redshimmer
Death14% per 1 seconds100-2005Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Bloodback defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy15%Resistance
Death50%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Bloodback contains 21 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Bloodback loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%7
wereboar hooves24709100.00%1
wereboar tusks24710100.00%1
gold coin214883.47%75
small enchanted ruby776048.52%3
great health potion759135.38%1
red gem215632.63%1
furry club743230.51%1
wereboar loincloth2474327.33%1
stone skin amulet219720.13%1
red crystal fragment1842018.86%2
ultimate health potion847313.98%1
fur armor247418.47%1
dreaded cleaver74197.63%1
wereboar trophy247583.60%1
werewolf amulet247163.39%1
moonlight crystals247393.18%1
silver token251722.97%1
spiked squelcher74522.97%1
berserk potion74392.12%1
fur boots74571.06%1

Hunting plan and server verification

A safe hunting recommendation for Bloodback must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BloodbackTFS 1.6 monstersblood