Bestiary & Monsterssource backed9 minute read

Darkfang

Darkfang is a TFS 1.6 creature profile with 4,800 health, 4,000 experience, 5 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
4,800
Experience
4,000
Speed
250
Race
blood
Attacks
5
Loot entries
22
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Darkfang encounter

Darkfang tells its story in pressure and reward: 4,800 health to overcome, 4,000 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 340 to read before the first pull.

Darkfang's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Earth, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Darkfang's TFS table at 100.00%, with up to 120 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Darkfang statistics and identity

Darkfang is defined with 4,800 maximum health, 4,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Darkfang core statistics
StatisticValueInterpretation
Maximum health4,800Configured health pool
Base experience4,000Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound340Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Earth, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Darkfang behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Darkfang has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Darkfang configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-290Adjacent or script-definedNo extra XML effect attribute
Werewolf Skill Reducer15% per 2 seconds0-01No extra XML effect attribute
Lifedrain15% per 2 seconds100-3008Area Effect: rednote
Physical18% per 2 seconds200-3403Area Effect: groundshaker
Speed15% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Darkfang defensive profile
Defense layerValueMeaning
Energy20%Resistance
Earth70%Resistance
Fire-5%Vulnerability
Ice10%Resistance
Death70%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Darkfang contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Darkfang loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%120
platinum coin2152100.00%9
ultimate health potion8473100.00%2
werewolf fangs24708100.00%1
werewolf fur11234100.00%1
wolf paw5897100.00%1
onyx chip2484984.17%3
berserk potion743983.96%2
black pearl214480.63%5
small enchanted sapphire775980.00%2
stone skin amulet219725.42%1
troll green280525.21%1
wolf trophy73949.79%1
bonebreaker74288.96%1
dreaded cleaver74197.29%1
time ring21696.46%1
sai113065.00%1
moonlight crystals247392.92%1
werewolf amulet247162.92%1
platinum amulet21712.71%1
silver token251721.25%1
wolf backpack247400.417%1

Hunting plan and server verification

A safe hunting recommendation for Darkfang must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DarkfangTFS 1.6 monstersblood