Bestiary & Monsterssource backed9 minute read

Bog Raider

Bog Raider is a TFS 1.6 creature profile with 1,300 health, 800 experience, 5 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,300
Experience
800
Speed
250
Race
venom
Attacks
5
Loot entries
10
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Bog Raider encounter

A bestiary number becomes meaningful only when it changes a decision. Bog Raider brings 1,300 health, 800 base experience, 5 configured attack entries and a largest raw XML bound of 180, and no single movement flag that tells the whole encounter story.

Bog Raider's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, Ice, Physical, and Holy, while Earth, Death, and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Bog Raider's TFS table at 50.75%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Bog Raider statistics and identity

Bog Raider is defined with 1,300 maximum health, 800 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,300 hitpoints and 800, so differences remain visible instead of being silently merged.

Bog Raider core statistics
StatisticValueInterpretation
Maximum health1,300Configured health pool
Base experience800Award before external multipliers
Speed250Engine movement-speed input
RacevenomCorpse and effect classification
Race ID460Bestiary or protocol reference when present
Maximum configured attack bound180Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,300Current official profile
Official-library experience800Current official profile

Behavior, targeting, and movement

Bog Raider is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Ice, Physical, Holy in this profile. Positive element modifiers reduce incoming Earth, Death, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Bog Raider behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack90
TargetdistanceYes
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Bog Raider has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Bog Raider configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-180Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds90-1407Area Effect: redshimmer
Earth10% per 2 seconds100-1753Area Effect: bubbles
Earth15% per 2 seconds96-1107Shoot Effect: smallearth
Speed15% per 2 seconds0-07Area Effect: smallplants

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Bog Raider defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Energy-10%Vulnerability
Earth30%Resistance
Ice-5%Vulnerability
Physical-5%Vulnerability
Holy-5%Vulnerability
Death5%Resistance
Fire85%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Bog Raider contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Bog Raider loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.75%100
gold coinScript-defined50.75%5
boggy dreadsScript-defined9.87%1
great health potionScript-defined2.03%1
plate legsScript-defined2.02%1
great spirit potionScript-defined2.00%1
springsprout rodScript-defined1.03%1
ultimate health potionScript-defined0.770%1
belted capeScript-defined0.590%1
paladin armorScript-defined0.140%1
Bog Raider current official named loot
ItemOfficial evidenceProbability
boggy dreadsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Bog Raider must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Bog RaiderMagicalvenom