Bestiary & Monsterssource backed9 minute read

Waspoid

Waspoid is a TFS 1.6 creature profile with 1,100 health, 830 experience, 3 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,100
Experience
830
Speed
210
Race
venom
Attacks
3
Loot entries
12
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Waspoid encounter

Before a player meets Waspoid on the map, the source profile already sketches the encounter: 1,100 health, 830 experience, 3 configured attack entries and a largest raw XML bound of 248, and no single movement flag that tells the whole encounter story.

Waspoid's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Holy, and Fire, while Death and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Waspoid's TFS table at 50.00%, with up to 35 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Waspoid statistics and identity

Waspoid is defined with 1,100 maximum health, 830 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,100 hitpoints and 830, so differences remain visible instead of being silently merged.

Waspoid core statistics
StatisticValueInterpretation
Maximum health1,100Configured health pool
Base experience830Award before external multipliers
Speed210Engine movement-speed input
RacevenomCorpse and effect classification
Race ID792Bestiary or protocol reference when present
Maximum configured attack bound248Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,100Current official profile
Official-library experience830Current official profile

Behavior, targeting, and movement

Waspoid is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Holy, Fire in this profile. Positive element modifiers reduce incoming Death, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Waspoid behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Waspoid has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Waspoid configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-248Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds110-1803Area Effect: poison
Earth15% per 2 seconds80-1007Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Waspoid defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Death5%Resistance
Energy25%Resistance
Physical-5%Vulnerability
Holy-5%Vulnerability
Fire-10%Vulnerability
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Waspoid contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Waspoid loot
ItemItem IDBase chanceMaximum count
emerald bangleScript-defined2.04%1
black pearlScript-defined4.23%1
gold coinScript-defined40.00%100
gold coinScript-defined50.00%35
platinum coinScript-defined40.43%1
yellow gemScript-defined1.04%1
waspoid clawScript-defined9.10%1
waspoid wingScript-defined13.89%1
compound eyeScript-defined6.06%1
grasshopper legsScript-defined0.230%1
carapace shieldScript-defined0.120%1
hive scytheScript-defined0.330%1
Waspoid current official named loot
ItemOfficial evidenceProbability
compound eyesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
waspoid clawsNamed lootNo exact chance published
waspoid wingsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Waspoid must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WaspoidVerminvenom