Bestiary & Monsterssource backed9 minute read

Boogy

Boogy is a TFS 1.6 creature profile with 1,300 health, 950 experience, 3 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,300
Experience
950
Speed
210
Race
blood
Attacks
3
Loot entries
17
Bestiary class
Fey
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Boogy encounter

Boogy tells its story in pressure and reward: 1,300 health to overcome, 950 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 450 to read before the first pull.

Boogy's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Earth, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Boogy's TFS table at 100.00%, with up to 193 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Boogy statistics and identity

Boogy is defined with 1,300 maximum health, 950 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,300 hitpoints and 950, so differences remain visible instead of being silently merged.

Boogy core statistics
StatisticValueInterpretation
Maximum health1,300Configured health pool
Base experience950Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1439Bestiary or protocol reference when present
Maximum configured attack bound450Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,300Current official profile
Official-library experience950Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Earth, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Boogy behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Boogy has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Boogy configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Physical11% per 3 seconds100-3006Area Effect: redspark; Shoot Effect: whirlwindclub
Energy15% per 2 seconds60-1157Area Effect: explosionarea; Shoot Effect: largerock

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Boogy defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Physical10%Resistance
Earth70%Resistance
Ice10%Resistance
Holy40%Resistance
Death20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published

Complete configured loot table

Boogy contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Boogy loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%193
shimmering beetles2834917.50%1
fairy wings2835015.27%1
strong health potion758815.19%1
leaf star283918.00%7
wood mushroom27914.35%1
red crystal fragment184203.44%2
prismatic quartz276183.28%2
sling herb28023.26%1
ancient coin270462.93%3
terra amulet78872.91%1
small enchanted emerald77612.39%3
berserk potion74391.24%1
golden sickle24180.845%1
wooden spellbook283550.453%1
crystal of power99800.144%1
mandrake50150.103%1
Boogy current official named loot
ItemOfficial evidenceProbability
fairy wingsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
shimmering beetlesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Boogy must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BoogyFeyblood