Bestiary & Monsterssource backed9 minute read

Orc Cultist

Orc Cultist is a TFS 1.6 creature profile with 1,350 health, 950 experience, 6 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,350
Experience
950
Speed
190
Race
blood
Attacks
6
Loot entries
10
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orc Cultist encounter

On paper, Orc Cultist is 1,350 health and 950 experience. In a corridor, those numbers gain teeth through 6 configured attack entries and a largest raw XML bound of 310, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Orc Cultist's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Orc Cultist's TFS table at 100.00%, with up to 217 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orc Cultist statistics and identity

Orc Cultist is defined with 1,350 maximum health, 950 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,350 hitpoints and 950, so differences remain visible instead of being silently merged.

Orc Cultist core statistics
StatisticValueInterpretation
Maximum health1,350Configured health pool
Base experience950Award before external multipliers
Speed190Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1503Bestiary or protocol reference when present
Maximum configured attack bound310Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,350Current official profile
Official-library experience950Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orc Cultist behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Orc Cultist has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orc Cultist configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds200-3107Shoot Effect: energyball
Fire5% per 2 seconds200-2507Shoot Effect: fire
Outfit15% per 4 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Outfit10% per 4 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Outfit20% per 4 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orc Cultist defensive profile
Defense layerValueMeaning
Armor27Base defense profile
Energy30%Resistance
Earth-10%Vulnerability
Holy10%Resistance
Death-10%Vulnerability
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Orc Cultist contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orc Cultist loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%217
strong health potion758817.35%1
orcish axe24288.47%1
ham26718.23%1
green piece of cloth59105.75%1
small topaz99704.24%2
cultish robe105563.20%1
brown crystal splinter184172.20%2
orc tusk86140.799%1
berserk potion74390.719%1
Orc Cultist current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
orc tusksNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orc Cultist must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Orc CultistHumanoidblood