Bestiary & Monsterssource backed9 minute read

Chasm Spawn

Chasm Spawn is a TFS 1.6 creature profile with 4,500 health, 2,700 experience, 6 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,500
Experience
2,700
Speed
230
Race
venom
Attacks
6
Loot entries
13
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Chasm Spawn encounter

Chasm Spawn tells its story in pressure and reward: 4,500 health to overcome, 2,700 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 250 to read before the first pull.

Chasm Spawn's clearest weakness lead is Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

chasm spawn tail has the strongest configured loot roll on Chasm Spawn's TFS table at 64.52%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Chasm Spawn statistics and identity

Chasm Spawn is defined with 4,500 maximum health, 2,700 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,500 hitpoints and 3,600, so differences remain visible instead of being silently merged.

Chasm Spawn core statistics
StatisticValueInterpretation
Maximum health4,500Configured health pool
Base experience2,700Award before external multipliers
Speed230Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1546Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,500Current official profile
Official-library experience3,600Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Chasm Spawn behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Chasm Spawn has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Chasm Spawn configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds5-167Shoot Effect: poison
Death15% per 2 seconds30-607Shoot Effect: death
Death15% per 2 seconds70-1603Area Effect: mortarea
Manadrain10% per 2 seconds40-607No extra XML effect attribute
Earth10% per 2 seconds70-1403Area Effect: plantattack

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Chasm Spawn defensive profile
Defense layerValueMeaning
Armor74Base defense profile
Fire-30%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireWeakCurrent official library category; no percentage published

Complete configured loot table

Chasm Spawn contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Chasm Spawn loot
ItemItem IDBase chanceMaximum count
chasm spawn tail3026064.52%1
chasm spawn head3025833.64%1
wood mushroom279128.02%4
chasm spawn abdomen3025926.24%1
brown mushroom278919.24%5
orange mushroom279015.18%3
small enchanted emerald776110.90%1
blue crystal shard184138.30%1
small enchanted amethyst77627.95%3
green crystal shard184157.26%1
violet crystal shard184144.89%1
suspicious device303091.45%1
mushroom backpack183930.464%1
Chasm Spawn current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
chasm spawn abdomensNamed lootNo exact chance published
chasm spawn headsNamed lootNo exact chance published
chasm spawn tailsNamed lootNo exact chance published
orange mushroomsNamed lootNo exact chance published
small enchanted emeraldsNamed lootNo exact chance published
wood mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Chasm Spawn must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Chasm SpawnVerminvenom