Bestiary & Monsterssource backed8 minute read

Tiquandas Revenge

Tiquandas Revenge is a TFS 1.6 creature profile with 1,800 health, 2,635 experience, 4 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,800
Experience
2,635
Speed
440
Race
venom
Attacks
4
Loot entries
7
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Tiquandas Revenge encounter

Before a player meets Tiquandas Revenge on the map, the source profile already sketches the encounter: 1,800 health, 2,635 experience, 4 configured attack entries and a largest raw XML bound of 200, and a flee threshold of 400 health.

Tiquandas Revenge's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

mandrake has the strongest configured loot roll on Tiquandas Revenge's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Tiquandas Revenge statistics and identity

Tiquandas Revenge is defined with 1,800 maximum health, 2,635 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Tiquandas Revenge core statistics
StatisticValueInterpretation
Maximum health1,800Configured health pool
Base experience2,635Award before external multipliers
Speed440Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Tiquandas Revenge is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 400 health, which can lengthen the final portion of a kill if paths remain open. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Tiquandas Revenge behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth400
IsbossYes

Attack cycle and combat pressure

Tiquandas Revenge has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Tiquandas Revenge configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-160Adjacent or script-definedNo extra XML effect attribute
Earth25% per 1 seconds60-2007Shoot Effect: poison; Area Effect: greenspark
Speed34% per 1 seconds0-07Shoot Effect: poison; Area Effect: greenspark
Earth12% per 1 seconds40-1303Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Tiquandas Revenge defensive profile
Defense layerValueMeaning
Armor30Base defense profile
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Tiquandas Revenge contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Tiquandas Revenge loot
ItemItem IDBase chanceMaximum count
mandrake5015100.00%1
seeds7732100.00%1
gold coin214887.23%118
meat266670.21%1
ham267138.30%1
dark mushroom279221.28%5
carrot on a stick1329812.77%1

Hunting plan and server verification

A safe hunting recommendation for Tiquandas Revenge must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Tiquandas RevengeTFS 1.6 monstersvenom