Bestiary & Monsterssource backed9 minute read

Cobra Vizier

Cobra Vizier is a TFS 1.6 creature profile with 8,500 health, 7,650 experience, 3 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,500
Experience
7,650
Speed
320
Race
blood
Attacks
3
Loot entries
17
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cobra Vizier encounter

Before a player meets Cobra Vizier on the map, the source profile already sketches the encounter: 8,500 health, 7,650 experience, 3 configured attack entries and a largest raw XML bound of 520, and no single movement flag that tells the whole encounter story.

Cobra Vizier's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Cobra Vizier's TFS table at 71.28%, with up to 4 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cobra Vizier statistics and identity

Cobra Vizier is defined with 8,500 maximum health, 7,650 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,500 hitpoints and 7,650, so differences remain visible instead of being silently merged.

Cobra Vizier core statistics
StatisticValueInterpretation
Maximum health8,500Configured health pool
Base experience7,650Award before external multipliers
Speed320Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1824Bestiary or protocol reference when present
Maximum configured attack bound520Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,500Current official profile
Official-library experience7,650Current official profile

Behavior, targeting, and movement

Cobra Vizier is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cobra Vizier behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Cobra Vizier has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cobra Vizier configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-480Adjacent or script-definedNo extra XML effect attribute
Explosion Wave15% per 2 seconds280-400Adjacent or script-definedNo extra XML effect attribute
Earth12% per 2 seconds350-5204Area Effect: greenbubble; Shoot Effect: smallearth

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cobra Vizier defensive profile
Defense layerValueMeaning
Armor82Base defense profile
Physical10%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Cobra Vizier contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cobra Vizier loot
ItemItem IDBase chanceMaximum count
platinum coin215271.28%4
terra rod218132.19%1
cobra crest3433414.82%1
terra boots788614.17%1
terra hood790313.07%1
snakebite rod218212.38%1
cyan crystal fragment1841911.28%1
red gem21567.46%1
giant shimmering pearl76336.51%1
green crystal fragment184215.02%1
gemmed figurine270484.49%1
violet crystal shard184143.75%1
emerald bangle21273.31%1
green gem21553.19%1
red crystal fragment184202.81%1
serpent sword24092.54%1
onyx chip248490.897%3
Cobra Vizier current official named loot
ItemOfficial evidenceProbability
cobra crestsNamed lootNo exact chance published
cyan crystal fragmentsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
snakebite rodsNamed lootNo exact chance published
terra bootsNamed lootNo exact chance published
terra hoodsNamed lootNo exact chance published
terra rodsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cobra Vizier must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cobra VizierHumanblood