Bestiary & Monsterssource backed8 minute read

Damaged Worker Golem

Damaged Worker Golem is a TFS 1.6 creature profile with 260 health, 95 experience, 2 configured attacks, and 6 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
260
Experience
95
Speed
200
Race
energy
Attacks
2
Loot entries
6
Bestiary class
Construct
Reference profile
TFS 1.6

Reading the Damaged Worker Golem encounter

On paper, Damaged Worker Golem is 260 health and 95 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 45, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Damaged Worker Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Energy, while Earth, Holy, Physical, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Damaged Worker Golem's TFS table at 68.81%, with up to 88 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Damaged Worker Golem statistics and identity

Damaged Worker Golem is defined with 260 maximum health, 95 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Damaged Worker Golem core statistics
StatisticValueInterpretation
Maximum health260Configured health pool
Base experience95Award before external multipliers
Speed200Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID524Bestiary or protocol reference when present
Maximum configured attack bound45Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Damaged Worker Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire, Energy in this profile. Positive element modifiers reduce incoming Earth, Holy, Physical, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Damaged Worker Golem behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Damaged Worker Golem has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Damaged Worker Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-45Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-457Shoot Effect: smallstone

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Damaged Worker Golem defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Earth50%Resistance
Holy50%Resistance
Fire-10%Vulnerability
Energy-5%Vulnerability
Physical25%Resistance
Ice10%Resistance
Death10%Resistance
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity

Complete configured loot table

Damaged Worker Golem contains 6 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Damaged Worker Golem loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined68.81%88
sword ringScript-defined0.570%1
iron oreScript-defined0.400%1
nailScript-defined1.46%1
Item 980898080.790%1
gear crystalScript-defined0.200%1

Hunting plan and server verification

A safe hunting recommendation for Damaged Worker Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Damaged Worker GolemConstructenergy