Equipment & Itemssource backed6 minute read

Sword ring

Sword ring is documented as equipment across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
2 across 2 XML definitions
Item ID reference
2207, 2210
Defined attributes
10
TFS loot sources
9
Official loot mentions
0
Source profile
TFS 1.6

Sword ring in the hands of a player

Sword ring may occupy a single square in a backpack, but its source identity is wider: 2 identifiers beginning with 2207, 2 XML definitions, and 10 declared attribute families.

Sword ring earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Bones is the clearest configured acquisition lead for Sword ring in this profile, with a base roll of 10.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Sword ring identity and identifiers

Sword ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Sword ring source variants
Item ID or rangeArticleVariant attributes
2207aWeight: 0.90 oz (90 source units); Slot Type: ring; Transform Equip To: 2210; Stopduration: Yes; Showduration: Yes; Supply: Yes
2210aWeight: 0.90 oz (90 source units); Slot Type: ring; Decay To: No; Transform De Equip To: 2207; Skill Sword: 4; Duration: 1800; Showduration: Yes

Attributes and mechanical meaning

Sword ring is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Sword ring normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entries
Duration1800Defined on 1 source entries
ShowdurationYesDefined on 2 source entries
Skill Sword4Defined on 1 source entries
Slot TyperingDefined on 2 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 1 source entries
Transform De Equip To2207Defined on 1 source entries
Transform Equip To2210Defined on 1 source entries
Weight0.90 oz (90 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Sword ring is referenced by 9 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Sword ring monster loot references
MonsterBase chanceMaximum countSource units
Bones10.00%110000/100,000
Orc Cult Fanatic8.40%18405/100,000
Renegade Orc3.92%13920/100,000
Orc Leader3.78%13778/100,000
Madareth3.70%13704/100,000
Vulcongra3.05%13053/100,000
Sir Valorcrest1.40%11400/100,000
Mooh'Tah Warrior1.11%11110/100,000
Damaged Worker Golem0.570%1570/100,000

Progression, use, and comparison

Evaluate Sword ring against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Sword ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Sword ring behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

sword ringTFS 1.6Equipment