Equipment & Itemssource backed6 minute read

Heavily rusted armor

Heavily rusted armor is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
9808
Defined attributes
2
TFS loot sources
11
Official loot mentions
1
Source profile
TFS 1.6

Heavily rusted armor in the hands of a player

Heavily rusted armor may occupy a single square in a backpack, but its source identity is wider: item ID 9808, 1 XML definition, and 2 declared attribute families.

Heavily rusted armor belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Groam is the clearest configured acquisition lead for Heavily rusted armor in this profile, with a base roll of 14.29% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Heavily rusted armor identity and identifiers

Heavily rusted armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Heavily rusted armor source variants
Item ID or rangeArticleVariant attributes
9808aDescription: If you can remove the rust layer and dirt from the armor you will be able to see what it is.; Weight: 120.00 oz (12000 source units)

Attributes and mechanical meaning

Heavily rusted armor is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Heavily rusted armor normalized attributes
AttributeSource valueCoverage
DescriptionIf you can remove the rust layer and dirt from the armor you will be able to see what it is.Defined on 1 source entry
Weight120.00 oz (12000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Heavily rusted armor is referenced by 11 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Heavily rusted armor monster loot references
MonsterBase chanceMaximum countSource units
Groam14.29%114285/100,000
Mutated Bat12.57%112568/100,000
Young Sea Serpent7.94%17940/100,000
Zombie5.79%15790/100,000
Mutated Human2.01%12007/100,000
The Ravager1.61%11613/100,000
Damaged Worker Golem0.790%1790/100,000
Iron Servant0.504%1504/100,000
Iron Servant Replica0.489%1489/100,000
Earth Elemental0.350%1350/100,000
Crazed Beggar0.289%1289/100,000
Heavily rusted armor current official loot mentions
CreatureEvidenceDrop chance
Mutated BatNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Heavily rusted armor against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Heavily rusted armor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Heavily rusted armor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

heavily rusted armorTFS 1.6General items