Bestiary & Monsterssource backed9 minute read

Stone Golem

Stone Golem is a TFS 1.6 creature profile with 270 health, 160 experience, 1 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
270
Experience
160
Speed
180
Race
undead
Attacks
1
Loot entries
12
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Stone Golem encounter

Stone Golem tells its story in pressure and reward: 270 health to overcome, 160 base experience to earn, and 1 configured attack entry and a largest raw XML bound of 110 to read before the first pull.

Stone Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Physical, Fire, Energy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Stone Golem's TFS table at 95.79%, with up to 40 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Stone Golem statistics and identity

Stone Golem is defined with 270 maximum health, 160 base experience, and speed 180 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 270 hitpoints and 160, so differences remain visible instead of being silently merged.

Stone Golem core statistics
StatisticValueInterpretation
Maximum health270Configured health pool
Base experience160Award before external multipliers
Speed180Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID67Bestiary or protocol reference when present
Maximum configured attack bound110Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints270Current official profile
Official-library experience160Current official profile

Behavior, targeting, and movement

Stone Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Physical, Fire, Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Stone Golem behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Stone Golem has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Stone Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-110Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Stone Golem defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical10%Resistance
Fire20%Resistance
Energy15%Resistance
Death20%Resistance
Ice-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Stone Golem contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Stone Golem loot
ItemItem IDBase chanceMaximum count
gold coin214895.79%40
small stone129412.85%4
sulphurous stone1123210.12%1
power ring21665.14%1
carlin sword23952.57%1
iron ore58802.05%1
ancient stone105491.02%1
shiny stone112270.782%1
coal137570.528%1
piece of marble rock113430.416%1
crystal ring21240.181%1
red gem21560.048%1
Stone Golem current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
small stonesNamed lootNo exact chance published
sulphurous stonesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Stone Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Stone GolemConstructundead