Bestiary & Monsterssource backed9 minute read

Deepling Scout

Deepling Scout is a TFS 1.6 creature profile with 240 health, 160 experience, 2 configured attacks, and 9 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
240
Experience
160
Speed
200
Race
blood
Attacks
2
Loot entries
9
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Deepling Scout encounter

On paper, Deepling Scout is 240 health and 160 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 100, a flee threshold of 50 health, and the terrain around the spawn.

Deepling Scout's clearest weakness lead is Earth and Energy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Deepling Scout's TFS table at 60.00%, with up to 50 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Deepling Scout statistics and identity

Deepling Scout is defined with 240 maximum health, 160 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 240 hitpoints and 160, so differences remain visible instead of being silently merged.

Deepling Scout core statistics
StatisticValueInterpretation
Maximum health240Configured health pool
Base experience160Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race ID734Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints240Current official profile
Official-library experience160Current official profile

Behavior, targeting, and movement

Deepling Scout is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 50 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Earth, Energy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Deepling Scout behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
Runonhealth50
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Deepling Scout has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Deepling Scout configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Drown15% per 2 seconds40-1007Shoot Effect: spear; Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Deepling Scout defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Earth-10%Vulnerability
Energy-10%Vulnerability
InvisibleImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Deepling Scout contains 9 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Deepling Scout loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined60.00%50
small emeraldScript-defined0.121%1
life ringScript-defined2.13%1
hunting spearScript-defined14.29%3
fish finScript-defined0.310%1
Item 980998090.925%1
flask of rust removerScript-defined0.111%1
heavy tridentScript-defined0.505%1
eye of a deeplingScript-defined0.310%1
Deepling Scout current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
hunting spearsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Deepling Scout must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Deepling ScoutAquaticblood