Equipment & Itemssource backed6 minute read

Hunting spear

Hunting spear is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
3965
Defined attributes
6
TFS loot sources
14
Official loot mentions
2
Source profile
TFS 1.6

Hunting spear in the hands of a player

An item name is only the surface. Beneath Hunting spear sit item ID 3965, a weapons classification, and 6 declared attribute families: Attack, Max Hit Chance, Range, Shoot Type, and Weapon Type.

Hunting spear carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Groam is the clearest configured acquisition lead for Hunting spear in this profile, with a base roll of 25.00% and a maximum stack of 4. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Hunting spear identity and identifiers

Hunting spear appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Hunting spear source variants
Item ID or rangeArticleVariant attributes
3965aWeight: 22.00 oz (2200 source units); Attack: 32; Weapon Type: distance; Shoot Type: huntingspear; Max Hit Chance: 80; Range: 3

Attributes and mechanical meaning

Hunting spear is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Hunting spear normalized attributes
AttributeSource valueCoverage
Attack32Defined on 1 source entry
Max Hit Chance80Defined on 1 source entry
Range3Defined on 1 source entry
Shoot TypehuntingspearDefined on 1 source entry
Weapon TypedistanceDefined on 1 source entry
Weight22.00 oz (2200 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Hunting spear is referenced by 14 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Hunting spear monster loot references
MonsterBase chanceMaximum countSource units
Groam25.00%425000/100,000
Minotaur Hunter15.01%515007/100,000
Deepling Scout14.29%314285/100,000
Barbaria12.50%112500/100,000
Warlord Ruzad12.50%112500/100,000
Elder Forest Fury9.07%29071/100,000
Barbarian Brutetamer5.25%15250/100,000
Valkyrie5.16%15155/100,000
Undead Elite Gladiator5.01%15015/100,000
Orc Berserker4.97%14968/100,000
Orc Warlord4.83%14825/100,000
Undead Gladiator4.52%14519/100,000
Lizard Sentinel4.42%14424/100,000
Dworc Fleshhunter1.95%11950/100,000
Hunting spear current official loot mentions
CreatureEvidenceDrop chance
Deepling ScoutNamed by the official creature libraryNo probability published
Minotaur HunterNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Hunting spear against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Hunting spear into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Hunting spear behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

hunting spearTFS 1.6Weapons