Equipment & Itemssource backed6 minute read

Rusted armor

Rusted armor is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
9809
Defined attributes
2
TFS loot sources
17
Official loot mentions
0
Source profile
TFS 1.6

Rusted armor in the hands of a player

An item name is only the surface. Beneath Rusted armor sit item ID 9809, a general items classification, and 2 declared attribute families: Description and Weight.

Rusted armor belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Empowered Glooth Horror is the clearest configured acquisition lead for Rusted armor in this profile, with a base roll of 20.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Rusted armor identity and identifiers

Rusted armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Rusted armor source variants
Item ID or rangeArticleVariant attributes
9809aDescription: If you can remove the rust layer and dirt from the armor you will be able to see what it is.; Weight: 120.00 oz (12000 source units)

Attributes and mechanical meaning

Rusted armor is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Rusted armor normalized attributes
AttributeSource valueCoverage
DescriptionIf you can remove the rust layer and dirt from the armor you will be able to see what it is.Defined on 1 source entry
Weight120.00 oz (12000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Rusted armor is referenced by 17 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Rusted armor monster loot references
MonsterBase chanceMaximum countSource units
Empowered Glooth Horror20.00%120000/100,000
The Enraged Thorn Knight18.06%118056/100,000
Soul Of Dragonking Zyrtarch13.95%113953/100,000
Lloyd12.50%112500/100,000
Professor Maxxen12.50%112500/100,000
Werewolf7.96%17958/100,000
Young Sea Serpent7.94%17940/100,000
Massive Earth Elemental3.30%13300/100,000
Broken Shaper2.90%12895/100,000
Hellspawn2.23%12226/100,000
Worker Golem1.56%11559/100,000
Massive Fire Elemental1.33%11330/100,000
Vampire Bride1.01%11010/100,000
Deepling Scout0.925%1925/100,000
Massive Energy Elemental0.730%1730/100,000
Mutated Bat0.726%1726/100,000
War Golem0.260%1260/100,000

Progression, use, and comparison

Evaluate Rusted armor against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Rusted armor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rusted armor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

rusted armorTFS 1.6General items