Bestiary & Monsterssource backed9 minute read

Defiler

Defiler is a TFS 1.6 creature profile with 3,650 health, 3,700 experience, 6 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,650
Experience
3,700
Speed
160
Race
venom
Attacks
6
Loot entries
15
Bestiary class
Slime
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Defiler encounter

Before a player meets Defiler on the map, the source profile already sketches the encounter: 3,650 health, 3,700 experience, 6 configured attack entries and a largest raw XML bound of 1000, and a flee threshold of 85 health.

Defiler's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Defiler's TFS table at 100.00%, with up to 272 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Defiler statistics and identity

Defiler is defined with 3,650 maximum health, 3,700 base experience, and speed 160 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,650 hitpoints and 3,700, so differences remain visible instead of being silently merged.

Defiler core statistics
StatisticValueInterpretation
Maximum health3,650Configured health pool
Base experience3,700Award before external multipliers
Speed160Engine movement-speed input
RacevenomCorpse and effect classification
Race ID289Bestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,650Current official profile
Official-library experience3,700Current official profile

Behavior, targeting, and movement

Defiler is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 85 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Defiler behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
Runonhealth85
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Defiler has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Defiler configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-240Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds160-2707Shoot Effect: poison
Poisoncondition15% per 2 seconds400-6407Area Effect: greenspark
Earth20% per 2 seconds120-1703Area Effect: poison
Poisoncondition10% per 2 seconds500-10008Area Effect: smallplants
Speed15% per 2 seconds0-08Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Defiler defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Energy10%Resistance
Ice20%Resistance
Fire-25%Vulnerability
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Defiler contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Defiler loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%272
platinum coin215296.69%6
soul orb594419.48%1
demonic essence650019.16%1
glob of acid slime996711.59%1
glob of tar996811.24%1
small emerald21495.72%3
talon21514.36%1
small ruby21473.69%2
death ring63002.83%1
small diamond21452.49%2
yellow gem21541.79%1
red gem21561.17%1
blue gem21580.843%1
green gem21550.723%1
Defiler current official named loot
ItemOfficial evidenceProbability
demonic essenceNamed lootNo exact chance published
globs of acid slimeNamed lootNo exact chance published
globs of tarNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Defiler must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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DefilerSlimevenom