Bestiary & Monsterssource backed9 minute read

Zorvorax

Zorvorax is a TFS 1.6 creature profile with 10,000 health, 9,000 experience, 5 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
10,000
Experience
9,000
Speed
350
Race
undead
Attacks
5
Loot entries
17
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Zorvorax encounter

Before a player meets Zorvorax on the map, the source profile already sketches the encounter: 10,000 health, 9,000 experience, 5 configured attack entries and a largest raw XML bound of 805, and no single movement flag that tells the whole encounter story.

Zorvorax's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical, Energy, Fire, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

bones of zorvorax has the strongest configured loot roll on Zorvorax's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Zorvorax statistics and identity

Zorvorax is defined with 10,000 maximum health, 9,000 base experience, and speed 350 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Zorvorax core statistics
StatisticValueInterpretation
Maximum health10,000Configured health pool
Base experience9,000Award before external multipliers
Speed350Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound805Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Zorvorax is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Fire, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Zorvorax behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Zorvorax has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Zorvorax configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-385Adjacent or script-definedNo extra XML effect attribute
Death15% per 2 seconds120-6507Shoot Effect: death; Area Effect: blacksmoke
Fire11% per 2 seconds330-8057Shoot Effect: fire
Undead Dragon Curse10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death9% per 2 seconds300-7808Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Zorvorax defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Physical10%Resistance
Energy20%Resistance
Fire20%Resistance
Ice50%Resistance
Holy-35%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity

Complete configured loot table

Zorvorax contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Zorvorax loot
ItemItem IDBase chanceMaximum count
bones of zorvorax27598100.00%1
death ring6300100.00%1
gold coin2148100.00%100
unholy bone11233100.00%2
gold ingot997176.44%1
platinum coin215265.97%3
dragonbone staff743035.60%1
great mana potion759035.60%3
great health potion759133.51%4
great spirit potion847233.51%3
hardened bone592530.37%1
slightly rusted armor981027.75%1
demonic essence650025.13%1
skull helmet57415.76%1
soul orb59444.19%1
amulet of loss21731.57%1
maxilla maximus132911.05%1

Hunting plan and server verification

A safe hunting recommendation for Zorvorax must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ZorvoraxTFS 1.6 monstersundead