Bestiary & Monsterssource backed9 minute read

Dragonling

Dragonling is a TFS 1.6 creature profile with 2,600 health, 2,200 experience, 5 configured attacks, and 6 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,600
Experience
2,200
Speed
330
Race
blood
Attacks
5
Loot entries
6
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dragonling encounter

Before a player meets Dragonling on the map, the source profile already sketches the encounter: 2,600 health, 2,200 experience, 5 configured attack entries and a largest raw XML bound of 250, and a flee threshold of 900 health.

Dragonling's clearest weakness lead is Energy and Ice. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Dragonling's TFS table at 37.50%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dragonling statistics and identity

Dragonling is defined with 2,600 maximum health, 2,200 base experience, and speed 330 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,600 hitpoints and 2,200, so differences remain visible instead of being silently merged.

Dragonling core statistics
StatisticValueInterpretation
Maximum health2,600Configured health pool
Base experience2,200Award before external multipliers
Speed330Engine movement-speed input
RacebloodCorpse and effect classification
Race ID894Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,600Current official profile
Official-library experience2,200Current official profile

Behavior, targeting, and movement

Dragonling is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 900 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy, Ice in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dragonling behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth900

Attack cycle and combat pressure

Dragonling has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dragonling configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-210Adjacent or script-definedNo extra XML effect attribute
Fire10% per 2 seconds120-2505Shoot Effect: fire; Area Effect: fire
Energy20% per 2 seconds115-1803Area Effect: purpleenergy
Fire20% per 2 seconds95-1503Area Effect: explosion
Speed15% per 2 seconds0-01Shoot Effect: explosion; Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dragonling defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Energy-5%Vulnerability
Ice-5%Vulnerability
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Dragonling contains 6 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dragonling loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined37.50%100
gold coinScript-defined37.50%100
gold coinScript-defined37.50%27
strong health potionScript-defined24.48%2
strong mana potionScript-defined16.90%2
blazing boneScript-defined12.41%1
Dragonling current official named loot
ItemOfficial evidenceProbability
blazing bonesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
strong health potions and strong mana potions Named lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dragonling must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DragonlingMagicalblood