Bestiary & Monsterssource backed9 minute read

Lizard Chosen

Lizard Chosen is a TFS 1.6 creature profile with 3,050 health, 2,200 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,050
Experience
2,200
Speed
272
Race
blood
Attacks
4
Loot entries
15
Bestiary class
Reptile
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lizard Chosen encounter

Before a player meets Lizard Chosen on the map, the source profile already sketches the encounter: 3,050 health, 2,200 experience, 4 configured attack entries and a largest raw XML bound of 360, and a flee threshold of 50 health.

Lizard Chosen's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lizard Chosen's TFS table at 97.52%, with up to 236 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lizard Chosen statistics and identity

Lizard Chosen is defined with 3,050 maximum health, 2,200 base experience, and speed 272 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,050 hitpoints and 2,530, so differences remain visible instead of being silently merged.

Lizard Chosen core statistics
StatisticValueInterpretation
Maximum health3,050Configured health pool
Base experience2,200Award before external multipliers
Speed272Engine movement-speed input
RacebloodCorpse and effect classification
Race ID620Bestiary or protocol reference when present
Maximum configured attack bound360Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,050Current official profile
Official-library experience2,530Current official profile

Behavior, targeting, and movement

Lizard Chosen is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 50 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Fire, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lizard Chosen behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack80
Runonhealth50
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Lizard Chosen has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lizard Chosen configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-360Adjacent or script-definedNo extra XML effect attribute
Poisoncondition15% per 2 seconds240-3203Area Effect: poison
Earth15% per 2 seconds190-3403Area Effect: greenspark
Earth10% per 2 seconds90-1808Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lizard Chosen defensive profile
Defense layerValueMeaning
Armor28Base defense profile
Fire10%Resistance
Energy20%Resistance
Ice10%Resistance
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Lizard Chosen contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lizard Chosen loot
ItemItem IDBase chanceMaximum count
gold coin214897.52%236
spiked iron ball1132510.05%1
great health potion75916.89%3
cursed shoulder spikes113275.94%1
platinum coin21523.00%5
scale of corruption126293.00%1
corrupted flag113262.97%1
small diamond21452.54%5
lizard leather58762.00%1
tower shield25281.12%1
lizard scale58811.03%1
zaoan armor113010.992%1
zaoan legs113040.889%1
zaoan shoes113030.809%1
zaoan helmet113020.130%1
Lizard Chosen current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
spiked iron ballsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lizard Chosen must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lizard ChosenReptileblood