Bestiary & Monsterssource backed9 minute read

Falcon Paladin

Falcon Paladin is a TFS 1.6 creature profile with 8,500 health, 6,544 experience, 5 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,500
Experience
6,544
Speed
220
Race
blood
Attacks
5
Loot entries
17
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Falcon Paladin encounter

Before a player meets Falcon Paladin on the map, the source profile already sketches the encounter: 8,500 health, 6,544 experience, 5 configured attack entries and a largest raw XML bound of 550, and no single movement flag that tells the whole encounter story.

Falcon Paladin's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Falcon Paladin's TFS table at 89.75%, with up to 6 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Falcon Paladin statistics and identity

Falcon Paladin is defined with 8,500 maximum health, 6,544 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,500 hitpoints and 6,900, so differences remain visible instead of being silently merged.

Falcon Paladin core statistics
StatisticValueInterpretation
Maximum health8,500Configured health pool
Base experience6,544Award before external multipliers
Speed220Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1647Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,500Current official profile
Official-library experience6,900Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Falcon Paladin behavior flags
FlagConfigured value
IgnorespawnblockYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Falcon Paladin has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Falcon Paladin configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Physical50% per 2 seconds400-5505Shoot Effect: royalspear
Physical20% per 2 seconds200-5005Shoot Effect: bolt
Energy15% per 2 seconds350-4507Shoot Effect: powerbolt; Area Effect: energy
Energy10% per 2 seconds250-3505Area Effect: purpleenergy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Falcon Paladin defensive profile
Defense layerValueMeaning
Armor82Base defense profile
Physical10%Resistance
Holy-10%Vulnerability
Death50%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Falcon Paladin contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Falcon Paladin loot
ItemItem IDBase chanceMaximum count
platinum coin215289.75%6
great spirit potion847248.17%2
small diamond214547.47%2
small emerald214946.47%2
small amethyst215046.45%2
assassin star736830.02%10
small ruby214723.59%2
small topaz997022.83%2
onyx arrow736518.43%15
red gem21569.06%1
green gem21555.67%1
violet gem21535.33%1
giant shimmering pearl (green)76321.97%1
damaged armor plates314781.27%1
falcon crest314791.05%1
mastermind shield25140.414%1
golden armor24660.341%1
Falcon Paladin current official named loot
ItemOfficial evidenceProbability
assassin starsNamed lootNo exact chance published
great spirit potionsNamed lootNo exact chance published
onyx arrowsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small amethystsNamed lootNo exact chance published
small diamondsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
small topazesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Falcon Paladin must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Falcon PaladinUndeadblood