Bestiary & Monsterssource backed9 minute read

Deathling Spellsinger

Deathling Spellsinger is a TFS 1.6 creature profile with 7,200 health, 6,400 experience, 4 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
7,200
Experience
6,400
Speed
310
Race
blood
Attacks
4
Loot entries
18
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Deathling Spellsinger encounter

Before a player meets Deathling Spellsinger on the map, the source profile already sketches the encounter: 7,200 health, 6,400 experience, 4 configured attack entries and a largest raw XML bound of 700, and no single movement flag that tells the whole encounter story.

Deathling Spellsinger's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Earth, while Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Deathling Spellsinger's TFS table at 85.68%, with up to 14 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Deathling Spellsinger statistics and identity

Deathling Spellsinger is defined with 7,200 maximum health, 6,400 base experience, and speed 310 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 7,200 hitpoints and 6,400, so differences remain visible instead of being silently merged.

Deathling Spellsinger core statistics
StatisticValueInterpretation
Maximum health7,200Configured health pool
Base experience6,400Award before external multipliers
Speed310Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1677Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints7,200Current official profile
Official-library experience6,400Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Earth in this profile. Positive element modifiers reduce incoming Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Deathling Spellsinger behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireYes
CanwalkonpoisonNo

Attack cycle and combat pressure

Deathling Spellsinger has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Deathling Spellsinger configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds200-4003Shoot Effect: huntingspear; Area Effect: redspark
Physical15% per 2 seconds150-3003Shoot Effect: largerock; Area Effect: explosionarea
Holy15% per 2 seconds400-7006Area Effect: holyarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Deathling Spellsinger defensive profile
Defense layerValueMeaning
Armor72Base defense profile
Energy-10%Vulnerability
Earth-10%Vulnerability
Fire100%Resistance
Ice100%Resistance
Death10%Resistance
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Deathling Spellsinger contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Deathling Spellsinger loot
ItemItem IDBase chanceMaximum count
platinum coin215285.68%14
crystalline arrow1830425.14%25
small emerald214913.39%14
deeptags1542613.05%1
deepling filet1548812.93%1
deepling ridge154529.51%1
great health potion75918.37%1
deepling warts154258.26%1
great mana potion75907.92%1
vortex bolt156495.42%25
eye of a deepling138704.92%1
heavy trident138383.40%1
warrior's shield154533.22%1
fish fin58953.11%1
warrior's axe154512.97%1
small enchanted sapphire77592.27%4
life ring21682.16%1
necklace of the deep154030.295%1
Deathling Spellsinger current official named loot
ItemOfficial evidenceProbability
crystalline arrowsNamed lootNo exact chance published
deepling filetsNamed lootNo exact chance published
deeptagsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Deathling Spellsinger must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Deathling SpellsingerAquaticblood