Bestiary & Monsterssource backed9 minute read

Cobra Assassin

Cobra Assassin is a TFS 1.6 creature profile with 8,200 health, 6,980 experience, 4 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,200
Experience
6,980
Speed
280
Race
blood
Attacks
4
Loot entries
16
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cobra Assassin encounter

On paper, Cobra Assassin is 8,200 health and 6,980 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 450, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Cobra Assassin's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Cobra Assassin's TFS table at 71.67%, with up to 9 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cobra Assassin statistics and identity

Cobra Assassin is defined with 8,200 maximum health, 6,980 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,200 hitpoints and 6,980, so differences remain visible instead of being silently merged.

Cobra Assassin core statistics
StatisticValueInterpretation
Maximum health8,200Configured health pool
Base experience6,980Award before external multipliers
Speed280Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1775Bestiary or protocol reference when present
Maximum configured attack bound450Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,200Current official profile
Official-library experience6,980Current official profile

Behavior, targeting, and movement

Cobra Assassin is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cobra Assassin behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Cobra Assassin has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cobra Assassin configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Wave T10% per 2 seconds300-380Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds280-4004Area Effect: explosion
Physical12% per 2 seconds250-4005Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cobra Assassin defensive profile
Defense layerValueMeaning
Armor81Base defense profile
Physical20%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
PhysicalStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Cobra Assassin contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cobra Assassin loot
ItemItem IDBase chanceMaximum count
platinum coin215271.67%9
opal2485031.11%5
small emerald214927.97%3
knife240323.46%1
scimitar241917.44%1
cobra crest3433416.09%1
protection amulet220014.25%1
bone sword24508.91%1
heavy machete24427.96%1
green crystal shard184157.11%1
carlin sword23954.95%1
machete24204.92%1
gold ingot99714.67%1
green crystal fragment184213.03%1
soul orb59442.28%1
red crystal fragment184200.957%1
Cobra Assassin current official named loot
ItemOfficial evidenceProbability
cobra crestsNamed lootNo exact chance published
knivesNamed lootNo exact chance published
opalsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
protection amuletsNamed lootNo exact chance published
scimitarsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cobra Assassin must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cobra AssassinHumanblood