Bestiary & Monsterssource backed8 minute read

Fallen Mooh'tah Master Ghar

Fallen Mooh'tah Master Ghar is a TFS 1.6 creature profile with 7,990 health, 4,400 experience, 6 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
7,990
Experience
4,400
Speed
190
Race
blood
Attacks
6
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Fallen Mooh'tah Master Ghar encounter

Before a player meets Fallen Mooh'tah Master Ghar on the map, the source profile already sketches the encounter: 7,990 health, 4,400 experience, 6 configured attack entries and a largest raw XML bound of 525, and no single movement flag that tells the whole encounter story.

Fallen Mooh'tah Master Ghar's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Fallen Mooh'tah Master Ghar offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

Fallen Mooh'tah Master Ghar statistics and identity

Fallen Mooh'tah Master Ghar is defined with 7,990 maximum health, 4,400 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Fallen Mooh'tah Master Ghar core statistics
StatisticValueInterpretation
Maximum health7,990Configured health pool
Base experience4,400Award before external multipliers
Speed190Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound525Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Fallen Mooh'tah Master Ghar is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Fallen Mooh'tah Master Ghar behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Fallen Mooh'tah Master Ghar has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Fallen Mooh'tah Master Ghar configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-525Adjacent or script-definedNo extra XML effect attribute
Fire30% per 6 seconds80-3008Area Effect: firearea
Fire45% per 3 seconds80-4005Shoot Effect: fire
Death30% per 4 seconds80-270Adjacent or script-definedShoot Effect: death; Area Effect: mortarea
Poisoncondition40% per 4.5 seconds10-20010Shoot Effect: poison
Earth30% per 5 seconds60-3008Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Fallen Mooh'tah Master Ghar defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire60%Resistance
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Fallen Mooh'tah Master Ghar has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for Fallen Mooh'tah Master Ghar must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Fallen Mooh'tah Master GharTFS 1.6 monstersblood