Bestiary & Monsterssource backed10 minute read

Lost Berserker

Lost Berserker is a TFS 1.6 creature profile with 5,900 health, 4,400 experience, 6 configured attacks, and 26 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
5,900
Experience
4,400
Speed
300
Race
blood
Attacks
6
Loot entries
26
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lost Berserker encounter

Lost Berserker tells its story in pressure and reward: 5,900 health to overcome, 4,400 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 501 to read before the first pull.

Lost Berserker's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lost Berserker's TFS table at 100.00%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lost Berserker statistics and identity

Lost Berserker is defined with 5,900 maximum health, 4,400 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 5,900 hitpoints and 4,800, so differences remain visible instead of being silently merged.

Lost Berserker core statistics
StatisticValueInterpretation
Maximum health5,900Configured health pool
Base experience4,400Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID888Bestiary or protocol reference when present
Maximum configured attack bound501Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints5,900Current official profile
Official-library experience4,800Current official profile

Behavior, targeting, and movement

Lost Berserker is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lost Berserker behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Lost Berserker has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lost Berserker configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-501Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-3007Shoot Effect: whirlwindaxe
Physical15% per 2 seconds0-2507Shoot Effect: explosion; Area Effect: explosionarea
Manadrain10% per 2 seconds150-2505Area Effect: redshimmer
Speed10% per 2 seconds0-02Area Effect: redshimmer
Drunk10% per 2 seconds0-04Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lost Berserker defensive profile
Defense layerValueMeaning
Armor80Base defense profile
Physical20%Resistance
Energy17%Resistance
Fire10%Resistance
Ice40%Resistance
Death15%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Lost Berserker contains 26 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lost Berserker loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%200
platinum coin215299.97%9
brown mushroom278915.48%2
great mana potion759014.23%1
great health potion759113.50%1
iron ore58808.66%1
small topaz99708.03%2
drill bolt184367.97%10
brown crystal splinter184177.54%2
green crystal fragment184216.67%1
blue crystal splinter184184.75%1
piggy bank21143.78%1
violet crystal shard184143.60%1
dwarven ring22132.35%1
knight axe24302.11%1
coal137571.88%1
guardian shield25151.30%1
clay lump113390.992%1
tower shield25280.899%1
spiked squelcher74520.794%1
magic sulphur59040.724%1
black shield25290.630%1
terra boots78860.619%1
chaos mace74270.479%1
fire axe24320.409%1
royal helmet24980.198%1
Lost Berserker current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lost Berserker must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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