Bestiary & Monsterssource backed10 minute read

Fury

Fury is a TFS 1.6 creature profile with 4,100 health, 4,500 experience, 8 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,100
Experience
4,500
Speed
250
Race
blood
Attacks
8
Loot entries
22
Bestiary class
Demon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Fury encounter

A bestiary number becomes meaningful only when it changes a decision. Fury brings 4,100 health, 4,500 base experience, 8 configured attack entries and a largest raw XML bound of 700, and no single movement flag that tells the whole encounter story.

Fury's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, Energy, Earth, and Physical, while Ice and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Fury's TFS table at 38.00%, with up to 69 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Fury statistics and identity

Fury is defined with 4,100 maximum health, 4,500 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,100 hitpoints and 4,000, so differences remain visible instead of being silently merged.

Fury core statistics
StatisticValueInterpretation
Maximum health4,100Configured health pool
Base experience4,500Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race ID291Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,100Current official profile
Official-library experience4,000Current official profile

Behavior, targeting, and movement

Fury is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Death, Energy, Earth, Physical in this profile. Positive element modifiers reduce incoming Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Fury behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
RunonhealthNo
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Fury has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Fury configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-510Adjacent or script-definedNo extra XML effect attribute
Fire10% per 2 seconds200-3008Area Effect: explosionarea
Death5% per 2 seconds120-7008Area Effect: redspark
Death10% per 2 seconds120-3004Area Effect: redspark
Fury Skill Reducer5% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds120-3003Area Effect: blackspark
Death10% per 2 seconds125-2507Shoot Effect: suddendeath; Area Effect: smallclouds
Speed15% per 2 seconds0-07Shoot Effect: suddendeath; Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Fury defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Ice30%Resistance
Holy30%Resistance
Death-10%Vulnerability
Energy-10%Vulnerability
Earth-10%Vulnerability
Physical-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Fury contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Fury loot
ItemItem IDBase chanceMaximum count
Item 212021208.00%3
Item 212421240.410%1
gold coinScript-defined30.00%100
gold coinScript-defined30.00%100
gold coinScript-defined38.00%69
platinum coinScript-defined2.80%4
terra rodScript-defined20.00%1
golden legsScript-defined0.130%1
steel bootsScript-defined0.790%1
meatScript-defined25.00%1
orichalcum pearlScript-defined1.50%4
red piece of clothScript-defined4.00%1
soul orbScript-defined21.50%1
soul orbScript-defined0.050%1
Item 630163010.060%1
demonic essenceScript-defined22.50%1
flask of demonic bloodScript-defined35.00%3
assassin daggerScript-defined0.660%1
noble axeScript-defined2.00%1
great health potionScript-defined10.50%1
jalapeno pepperScript-defined29.28%4
Item 981398131.92%1
Fury current official named loot
ItemOfficial evidenceProbability
demonic essenceNamed lootNo exact chance published
flasks of demonic bloodNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
jalapeno peppersNamed lootNo exact chance published
slightly rusted legsNamed lootNo exact chance published
soul orbsNamed lootNo exact chance published
terra rodsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Fury must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FuryDemonblood