Bestiary & Monsterssource backed9 minute read

Yakchal

Yakchal is a TFS 1.6 creature profile with 5,750 health, 4,400 experience, 5 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
5,750
Experience
4,400
Speed
200
Race
blood
Attacks
5
Loot entries
16
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Yakchal encounter

Before a player meets Yakchal on the map, the source profile already sketches the encounter: 5,750 health, 4,400 experience, 5 configured attack entries and a largest raw XML bound of 430, and a preferred target distance of 4.

Yakchal's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy and Death, while Fire, Earth, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

shard has the strongest configured loot roll on Yakchal's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Yakchal statistics and identity

Yakchal is defined with 5,750 maximum health, 4,400 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Yakchal core statistics
StatisticValueInterpretation
Maximum health5,750Configured health pool
Base experience4,400Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound430Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Yakchal is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Energy, Death in this profile. Positive element modifiers reduce incoming Fire, Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Yakchal behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack50
Targetdistance4
RunonhealthNo
IsbossYes
Yakchal summon rules
SummonChanceIntervalLimit
Ice Golem13%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Yakchal has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Yakchal configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-389Adjacent or script-definedNo extra XML effect attribute
Outfit10% per 1 seconds0-07Area Effect: blueshimmer
Ice18% per 2 seconds0-4304Area Effect: icearea; Shoot Effect: smallice
Physical34% per 3 seconds200-3107Shoot Effect: snowball
Speed10% per 1 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Yakchal defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Fire50%Resistance
Earth40%Resistance
Holy26%Resistance
Energy-10%Vulnerability
Death-10%Vulnerability
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Yakchal contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Yakchal loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined10.00%88
boots of hasteScript-defined2.00%1
dragon necklaceScript-defined3.25%1
skull staffScript-defined4.50%1
crystal maceScript-defined4.00%1
blue piece of clothScript-defined5.00%1
shardScript-defined100.00%1
queen's sceptreScript-defined1.50%1
berserk potionScript-defined1.50%1
mastermind potionScript-defined1.50%1
bullseye potionScript-defined1.50%1
crystal swordScript-defined4.00%1
pair of earmuffsScript-defined1.00%1
glacier kiltScript-defined2.65%1
glacier robeScript-defined3.00%1
gold ingotScript-defined5.00%1

Hunting plan and server verification

A safe hunting recommendation for Yakchal must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

YakchalTFS 1.6 monstersblood