Bestiary & Monsterssource backed8 minute read

General Murius

General Murius is a TFS 1.6 creature profile with 550 health, 450 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
550
Experience
450
Speed
240
Race
blood
Attacks
3
Loot entries
14
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the General Murius encounter

A bestiary number becomes meaningful only when it changes a decision. General Murius brings 550 health, 450 base experience, 3 configured attack entries and a largest raw XML bound of 220, and 2 summon rule entries.

General Murius's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

minotaur horn has the strongest configured loot roll on General Murius's TFS table at 100.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

General Murius statistics and identity

General Murius is defined with 550 maximum health, 450 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

General Murius core statistics
StatisticValueInterpretation
Maximum health550Configured health pool
Base experience450Award before external multipliers
Speed240Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound220Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

General Murius is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

General Murius behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
IsbossYes
General Murius summon rules
SummonChanceIntervalLimit
Minotaur Archer15%1 seconds2
Minotaur Guard12%1 seconds2

Attack cycle and combat pressure

General Murius has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

General Murius configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-220Adjacent or script-definedNo extra XML effect attribute
Physical12% per 1 seconds50-1207Shoot Effect: bolt
Physical10% per 1 seconds50-803Area Effect: blackspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

General Murius defensive profile
Defense layerValueMeaning
Armor16Base defense profile
InvisibleImmuneCondition or damage immunity

Complete configured loot table

General Murius contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

General Murius loot
ItemItem IDBase chanceMaximum count
minotaur horn12428100.00%2
minotaur leather5878100.00%1
gold coin214893.33%97
platinum coin215293.33%3
double axe238780.00%1
brass armor246566.67%1
battle shield251333.33%1
piercing bolt736333.33%11
meat266626.67%1
chain legs264820.00%1
minotaur trophy740120.00%1
power bolt254720.00%7
fishing rod25806.67%1
strong health potion75886.67%1

Hunting plan and server verification

A safe hunting recommendation for General Murius must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

General MuriusTFS 1.6 monstersblood