At a glance
Quick facts
- Classification
- Weapons
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 2547, 24703
- Defined attributes
- 8
- TFS loot sources
- 12
- Official loot mentions
- 2
- Source profile
- TFS 1.6
Power bolt in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Power bolt, the second story begins with 2 identifiers beginning with 2547, 2 source definitions, and Ammo Type, Attack, Max Hit Chance, Shoot Type, and Slot Type.
Power bolt carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.
Kalyassa is the clearest configured acquisition lead for Power bolt in this profile, with a base roll of 52.51% and a maximum stack of 10. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Power bolt identity and identifiers
Power bolt appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2547 | a | Weight: 0.80 oz (80 source units); Slot Type: ammo; Attack: 40; Weapon Type: ammunition; Ammo Type: bolt; Shoot Type: powerbolt; Max Hit Chance: 91; Supply: Yes |
| 24703 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Power bolt is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Ammo Type | bolt | Defined on 1 source entries |
| Attack | 40 | Defined on 1 source entries |
| Max Hit Chance | 91 | Defined on 1 source entries |
| Shoot Type | powerbolt | Defined on 1 source entries |
| Slot Type | ammo | Defined on 1 source entries |
| Supply | Yes | Defined on 1 source entries |
| Weapon Type | ammunition | Defined on 1 source entries |
| Weight | 0.80 oz (80 source units) | Defined on 1 source entries |
Acquisition and recorded loot sources
Power bolt is referenced by 12 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Kalyassa | 52.51% | 10 | 52514/100,000 |
| Betrayed Wraith | 49.94% | 15 | 49940/100,000 |
| General Murius | 20.00% | 7 | 20000/100,000 |
| Annihilon | 19.76% | 99 | 19758/100,000 |
| Demodras | 19.66% | 10 | 19658/100,000 |
| Omruc | 17.71% | 5 | 17708/100,000 |
| Undead Dragon | 14.57% | 15 | 14573/100,000 |
| Dragon Lord | 6.57% | 7 | 6565/100,000 |
| Serpent Spawn | 6.11% | 1 | 6107/100,000 |
| Frost Dragon | 5.89% | 6 | 5895/100,000 |
| Wyvern | 3.38% | 1 | 3380/100,000 |
| Nightmare | 1.03% | 4 | 1026/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Betrayed Wraith | Named by the official creature library | No probability published |
| Undead Dragon | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Power bolt against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Power bolt into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Power bolt behavior.
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