Equipment & Itemssource backed6 minute read

Double axe

Double axe is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2387
Defined attributes
5
TFS loot sources
26
Official loot mentions
0
Source profile
TFS 1.6

Double axe in the hands of a player

The useful question about Double axe is not merely "what is its ID?" The registry answers with item ID 2387, then adds Attack, Defense, Slot Type, Weapon Type, and Weight and a weapons role that still depends on the deployed ruleset.

Double axe carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

General Murius is the clearest configured acquisition lead for Double axe in this profile, with a base roll of 80.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Double axe identity and identifiers

Double axe appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Double axe source variants
Item ID or rangeArticleVariant attributes
2387aWeight: 70.00 oz (7000 source units); Defense: 12; Attack: 35; Weapon Type: axe; Slot Type: two-handed

Attributes and mechanical meaning

Double axe is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Double axe normalized attributes
AttributeSource valueCoverage
Attack35Defined on 1 source entry
Defense12Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeaxeDefined on 1 source entry
Weight70.00 oz (7000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Double axe is referenced by 26 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Double axe monster loot references
MonsterBase chanceMaximum countSource units
General Murius80.00%180000/100,000
Apocalypse20.00%120000/100,000
Bazir20.00%120000/100,000
Freegoiz20.00%120000/100,000
Infernatil20.00%120000/100,000
Verminor20.00%120000/100,000
Latrivan19.54%119535/100,000
Morgaroth18.18%118182/100,000
Grand Mother Foulscale16.22%116216/100,000
Tazhadur10.75%110748/100,000
Behemoth10.04%110039/100,000
Stonecracker7.14%17143/100,000
Quara Predator Scout5.79%15785/100,000
Xenia3.33%13333/100,000
The Horned Fox3.13%13125/100,000
Quara Predator3.00%13005/100,000
Diabolic Imp1.75%11746/100,000
Lethal Lissy1.50%11500/100,000
Ron the Ripper1.50%11500/100,000
Fire Devil1.20%11200/100,000
Dragon1.01%11008/100,000
Cyclops Smith0.977%1977/100,000
The Old Whopper0.880%1880/100,000
Dwarf Guard0.592%1592/100,000
Minotaur Guard0.434%1434/100,000
Valkyrie0.420%1420/100,000

Progression, use, and comparison

Evaluate Double axe against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Double axe into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Double axe behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

double axeTFS 1.6Weapons